Skyrim GEMS is a 1-page, quick-reference catalog of lore-friendly Gameplay Enhancement Mods for Skyrim Special Edition.

Interface Mods

Unofficial Skyrim Special Edition Patch
Fixes hundreds of gameplay, quest, NPC, object, item, text, and placement bugs.
Fuz Ro D-oh - Silent Voice
Enhances support for unvoiced in-game dialog by playing a generic silent voice and lip synch file whenever a dialog response doesn't include voice.
Unlimited Bookshelves
Allows more books/items per shelf.
Thieves Guild Requirements SE
Brynjolf will not approach you and the Thieves Guild quest will not activate if you're not a thief - must have stolen items, picked pockets, and have some skill in sneak.
The Paarthurnax Dilemma
Without giving anything away, this basically gives you a very important choice where before you had none. You want this mod.
Sell Unusual Gems - Stones of Barenziah
Lets you sell unusual gems to a Khajiit trader (removes "No Stone Unturned" quest from journal)
Accurate and Realistic Fast Travel Time
Fast traveling to a nearby location takes the equivalent time of running (instead of 1-2 hours).
Acquisitive Soul Gems Multithreaded
Prevents unfilling a soul gem with a weaker soul.
Weapons Armor Clothing and Clutter Fixes
Fixes bugs and inconsistencies for Skyrim's weapons, armors, clothing, jewelry, and clutter items.
LeanWolf's Better-Shaped Weapons SE
Fixes meshes for Vanilla weapons so they look less like weapons from WoW and more like actual swords. Compatible with Immersive Weapons and any texture mods.
Static Mesh Improvement Mod - SMIM
A massive project to greatly improve the appearance of countless static 3D models in Skyrim.
SMIM Windmills Resized
Makes the blades of the windmills larger/more realistic in size. Requires SMIM for textures.
Blacksmith Forge Water Fix - Special Edition
Replaces the fake static water at the blacksmith forges with real water.
Ethereal Elven Overhaul patches for SSE
Fixes the facial structure of all elves in game - makes them look more like elves instead of goblins. Requires manually patching the original Skyrim mod.
Height Adjusted Races with True Giants SSE port
Changes the height of all races and some creatures (with gender differences).
Skyrim Sizes
Realistically increases differences in height between genders and races for Player and NPCs.
SkyUI
An essential interface mod that displays the inventory, magic and other menus in a detailed table format, and provides the Mod Configuration Menu used by most other mods.
Immersive HUD - iHUD Special Edition
Hides pieces of the interface until needed to increase immersion. Highly configrable - control what is hidden or visible, when they appear, and how transparent.
A Matter of Time - A HUD clock widget
Displays current game time in HUD. Choose style, location, transparency, etc. Highly configurable. Requires SkyUI
Auto-save and time SSE
Displays a ton of information with one small, unobtrusive widget - current game time, current real-life time, hunger, thirst, sleep, etc. Adds real-world alarm clock, immersive game time notifications, immersive wait, dynamic timescale that varies by situation (configurable).
Extended UI (WIP)
Greatly improves the skills menu. Can also extend sleep/wait time up to 30 days. Port in progress.
MoreHUD SE
Shows useful information when hovering over lootable objects, such as carry weight, is it better than equipped gear, known ingredient effects, enchantments, and more. (Seperate version for Skyrim VR moreHUD VR).
Take Notes - Journal of the Dragonborn SSE
Adds a new player journal to the game which lets you create, view and export your own journal entries.
iActivate - SE
Hides keypress hint and (optionally) the action text when viewing an interactive item.
Less Intrusive HUD II SE
Lets you move, rotate, resize, hide and/or adjust the transparency of every interface element.
No Boring Sleep-Wait Menu
Rest/wait without interruptions for up to 31 days.
Updated Categorized Favorites Menu
An alternative to the SkyUI favorites menu that uses the entire screen to show all of your favorited items by category.
Yet Another Sorting Mod - Armor and WeaponsYet Another Sorting Mod - PotionsYet Another Sorting Mod - Misc Items
Renames items so they sort properly. Comes in three modules.
Better Dialogue Controls
Fixes keyboard controls for dialog menus - Prevents selecting wrong item with "E" key because mouse pointer took focus away from the keyboard-selected item. When scrolling choices with mouse wheel, the center item is always the active one.
Better MessageBox Controls
Lets you navigate and select popup message boxes with the keyboard. Also makes dialog options easier to select with the mouse by making clickable areas larger.
Jaxonz Utilities (WIP)
A suite of convenient and useful utilities - reposition any static game object, rename anyone or anything, name your save games, mark any person, place or thing and see it on the map, auto looting, and more. Port in progress.
Immersive First Person View
Enables a true first person perspective when riding a horse, in werewolf form, fighting, etc. Highly configurable.
Joy of Perspective
Makes the character visible in 1st person view.
To Your Face SE and VR
Restricts NPC greetings to those you look at, instead of any NPC within a set distance.
Customizable Camera
Lets you modify the camera in almost any way you want via MCM i.e. center camera, don't change zoom when drawing weapon, etc.
SkyVoice SSE - Become the Dragonborn
Use your voice (microphone) to execute dragon shouts.
Shouts in the Dragon Tongue - Special Edition
View shouts in the Dragon Language with or without English translation. Several display options and combinations available.
Unique Region Names SE
Displays name of the nine holds instead of "Skyrim".
Even Better Quest Objectives SE - EBQO SE
Enhances the quest descriptions in the vanilla game so that you have a clear sense of where you are supposed to go and what you are supposed to do.
The Choice is Yours
Quests are no longer added automatically when talking to an NPC. Quest are only added if you agree to help them.
Timing is Everything SE
Lets you delay when you want various quest lines to trigger. Helps to prevent so many DLC quest lines from being activated at the start of a new game.
YOT - Your Own Thoughts SE
Changes messages to a first-person point of view.
Khajiit Speak - Complete Dialogue Overhaul (Special Edition)
For people playing as a Khajiit, it makes player dialogue sound more like a Khajiit.
No psychic knowledge
Removes the visual tag on locks that indicate whether the lock is apprentice, adept, master, etc.
Lore-Based Loading Screens
Adds 160 lore-based quotes as loading screens.
Paper World Map for SSE
Replaces the standard map with a detailed paper map. Includes custom map markers.
A Quality World Map
Adds roads to map and improves map quality. Comes with various options.
Flat World Map Framework SE
Replaces Skyrim's default map with a 2D flat one. Includes heavy customization. Supports additional addon maps.
Equip-able Maps SE
For hardcore immersion players. Allows you to craft maps you can view in your hand. Highly recommends a 2D map replacement.
Pastel Map Markers
Replaces map markers with colored ones. The author acknoledges that these aren't really pastel.
Natural Colored Map Markers 4K VR and SSE
Rustic colored map markers that will blend naturally with Skyrim's existing landscape and work well across all weather conditions. Designed to be legible in VR.
Colour Map Markers SE
A simple recolor of map & HUD markers, with two versions.
Flat Map Markers SSE
Moves all map markers onto the same plane on the world map. Designed to be used with paper maps.
Remove Map Camera Limits - Skyrim and Solstheim
Makes it possible to almost zoom into the ground and removes border limits when panning.
Follower Map Markers SSE
Adds map markers to any follower that you wish. The markers act just like quest markers.
CS Tag N Track SE
Tag up to 40 NPCs and track their location through the Quest menu.
Smaller Map Markers for SkyUI 5.2
Makes map markers smaller. Immersive full screen. Compatible with all map mods.
Dungeon Quest Awareness Redux Special Edition
Changes the map markers and area location of dungeons that contain major quest so you don't start them too early.
World Map (PNG)
A world map in PNG format by GameBanshee.com
Atlas Map Markers SE
Adds over 700 map markers (including markers for Dawnguard & Dragonborn) to help find treasure maps, shrines, dragon mounds, campsites, skill books and more. Locations can be displayed as Default, Undiscovered, Discovered or they can be Removed.
Mapseller SE
Adds a cartographer selling maps of the territories showing nearly every map marker in that territory.
Legendary Player Home Map Markers SSE
Adds map markers to the front door of the 7 player houses, and 3 hearthfire houses.
Mines of Skyrim SSE
Adds a book to leveled lists that contains the locations of all mines and their ore.
Detailed Mine Markers
Adds and labels all Mine Map Markers to display the main material it yields.
AH Hotkeys - Skyrim Hotkey Manager SSE
A more current and less-complicated hotkey manager than More Hotkeys Please.
Hotkey your Gear
Lets you easily save weapon & armor sets for both you and your companions and then easily switch between them.
Swift Services
Skips the NPC voice lines when you ask them to do something.
Unequip Quiver SE
Automatically unequips quivers/bolts when not using a bow/crossbow.
Auto Hide Ammo
Hides the ammo on your back when you aren't using a bow/crossbow.
Functional Homes SE
Adds all crafting stations inside player homes + 40 linked storage containers (i.e. access same inventory from any home). Auto store and auto sort your crafting supplies by pushing one button.
Automatic Item Storage
Adds 2 new storage cupboards to each buyable home that automatically store your items for you. Adds 1 knapsack that stores your soul gems next to each enchanting table.
Swift Potion Reborn
Drink potions automatically depending on configurable settings (i.e. at 30% health). Adds a potion delay (configurable) to prevent spamming and adds potion hotkeys.
Kace Auto-Loot Reborn
Take loot from dead enemies automatically. Highly configurable. SKSE required for MCM.
BorderSense SE
Your character will note when crossing the border into a new hold and (optional) remark if you have a bounty in that hold.
Hold Border Banners
Adds banners along roadsides at the boundaries of two holds.
Improved Container Names
Makes container names more informative - "sack" becomes "sack of produce".
Better Skill and Quest Books Names SE
Renames books to show the skills associated with them at the beginning of the name.
Unread Books Glow SSE
Unread books will glow - Adjustable brightness (bright, medium, dim)
Dragon Language Book (WIP)
Adds a book at High Hrothgar explaining the Dragon language. Over 20 pages of instruction and reference.
Point The Way
Places additional road signs at several major intersections to make destination options more clear.
Real Days and Months (WIP)
Uses actual day, month and times to sleep/wait menu e.g. Time Wait screen will say "Monday, 8:00 AM, 17th of August".
Blitz Console Commands MCM - SSE
Adds an option under Help called "Console Commands" to the in-game pause menu. Lets you browse the list of all console command and their descriptions in-game.
Console Books (Skyrim Special Edition)
Adds about 45 books to the game that include all the items ID for all the items in the game.
Skyrim Performance Monitor 64
Displays Memory Usage and FPS (Frames per Second) information on the top right corner of your screen. Lets you view a graph of performance metrics from game session.
STATUS
Displays a variety of game detail information in SkyUI i.e. coordinates, Health, Magicka & Stamina regen rates, speed and damage multipliers, etc.
Sounds of Skyrim Complete SE
Adds over 460 new sound effects to the wilderness. Sounds play according to weather, time of day and region.
Audio Overhaul for Skyrim SE
Tweaks distance and volume, major improvements to footsteps and destruction magic sounds. Improves traps, creatures, weapons, ambience and more. Adds environment-based reverb.
Immersive Sounds - Compendium
A comprehensive sound overhaul. During install, select your choice of sounds for weaponry, magic footsteps, and misc. Multiple options for many sounds. Author recommends using with Audio Overhaul for Skyrim.
More Sound Options (WIP)
Adds volume controls for vanilla sounds - NPC footsteps, Menu sounds, waterfalls, Weapon draw sounds, etc. Useful for increasing the sound of waterfalls and distant loud noises such as hammering.
Compatible with SSE.
Quiet Dungeons and Caves
Removes looping wind noise from dungeons.
Activate Fail Noise Removal
Removes annoying fail noise.
Compatible with SSE.
SILENT Skyrim - Quieter Interface
Can replace nearly 2 dozen annoying sound effects with silent .wav file - sneak attack "clunk", activate fail noise, level-up noises, crafting noises, nirn root ringing, and many more.
Compatible with SSE.
Skyrim User Interface Silencer
Same as above mod, but uses a different method of choosing which sounds to removes.
Compatible with SSE.
Waterbreathing Breathless Emerge SSE
Water emerging breath sound no longer plays if under the effect of water breathing.
Underwater Swimming SFX Fix
Corrects/improves underwater sound for better immersion.
Compatible with SSE.
Realistic Husky Sounds
Adds over 60 all-new, high-quality husky sounds to the Dawnguard huskies.
Better Horse Pain Sounds
Much better sound for horses that get hit/hurt.
Compatible with SSE.
FSS - Better Bards
Improves timing of bard singing.
Compatible with SSE.
Thundering shouts
Cooler shouts - Adds some echo to shouts + a thunder sound + 10% lower pitch.
Better Animal Footsteps
Makes footstep sounds for 16+ animals more realistic (e.g. rabbits, spiders, mammoths, horkers, mudcrabs, deer, bear, etc.).
Compatible with SSE.
IHSS - Improved Horse Step Sounds
Improves the "hoovestep" sounds of horses by adding "sound sets" for different grounds.
Ultra Realistic Bow Shoot Sounds
Makes bow sounds more realistic.
Compatible with SSE.
Improved Combat Sounds SE
Improves combat sounds.
Smooth Blade Draw and Sheath SE
Quieter sound when drawing or sheathing a blade. When in sneak mode, your character will attack silently instead of yelling with each swing plus weapon sounds are quieter.
True Medieval Tavern Music
Replaces vanilla music you hear in bars/s with true medieval music from long ago. Compatible with SSE?
Immersive Music
Adds 16 hours of lore-friendly music to the existing 3.5 hours of vanilla music. Hand-selected by Hothtrooper44. Appropriate music type will play based on location/activity.
Fantasy Soundtrack Project SE
Adds 800+ minutes of new music. 235+ different tracks. Optionally has 20 combat tracks. Has replacer and non-replacer options.
No Spinning Death Animation
Removes the unrealistic spinning death animation. Ragdoll physics used instead. Will not affect killmoves.
No heavy muscular walk and idle
Makes NPCs and character stand and walk normally instead of appearing overly musclebound.
Run Sprint and Jump
Improves animations for run, sprint and jump (males and females).
Bowlegged jump animation Fix
Fixes the bowlegged jump animations for both males and females.
Dragon Animation Replace
Dragons raise their head higher while on the ground and adds animations for attacks like dragon shout and tail slam.
Faster GET UP STAND UP animation
Edits the stand up animation to be twice as fast while maintaining realism.
Dovahkiin Relaxes Too
Use one shout to activate an animation appropriate for the object you cast it upon e.g. 'sit', 'sleep', 'warm hands by fire', 'sit and eat/drink' 'pray', 'lean on wall/counter', 'feed chicken', etc.
Simple Actions
Let the player perform a few simple actions anywhere: sit anywhere, meditate anywhere and sleep anywhere (with actual sleep menu).
Sit Anywhere
Allows you or you followers to sit anywhere. Adds 4 lesser powers to 'sit cross-legged', 'sit on a ledge', 'create a cross-legged sitting spot' or 'create a ledge sitting spot'
360 Walk and Run Plus
Lets your character walk in a 360-degree circle while in 3rd person with weapon sheathed i.e. character can now walk toward you instead of back stepping.
360 Movement Behavior SE
An alternative 360 movement mod for movement, jumping, and swimming. It doesn't replace any animations, it just changes the behaviour files so it should be compatible with any animation mods.
Immersive Animations
Improves several 3rd person animations giving player a more relaxed stance when wielding weapons.
Dual Wield Improved Animation
Improves dual wield animations for idle, turning, running, normal attack and power attack. Makes movements more fluid.
YY Anim Replacer - Mystic Knight
Replaces one-handed sword and magic animations. Designed to fit a character with a sword in one hand and magic in the other.
New Animation for Magic Casting
Improves animations for casting magic. Note: It is safe, per the author, to delete any animation file that you don't like.
3rd Person Dual Wield Animation Fix
Improves the 3rd person idle turn and sprint animation while dual wielding weapons.
Running with your Bow Replacer
Improves 3 bow animations for RunForward, RunForwardLeft & RunForwardRight.
Casual bow animations
Improves 22 bow animations for standing idle, walking, running and turning with a bow.
Cinematic Dragon Soul Absorbtion
Improves music and animation when absorbing a dragon soul.

Character Mods

Character Creation Overhaul
No more master of everything - Choose from 21 distinct classes, each with benefits/deficiencies. Dynamic skill progression (optional) - class-specific skills advance faster (click here for optional "Permanent Birthsigns" add-on). Compatible with SkyRe
Proteus
Play as multiple characters within the same game world, on the same save game file - all with their own unique appearance, perks, spells, items, and stats.
ApachiiSkyHair
300K+ endorsements. Adds over 200 new hairstyle options for men and women.
Beards
Adds braided beards (made by Bethesda but were hidden in the CK). Also improves textures of all beards (optional)
Brows
A complete eyebrow retexture featuring high quality and lore-friendly choices. Designed to compliment Beards.
Bald Head
Adds a bald head to the hair options.
RaceMenu
300K+ endorsements. A complete overhaul of the character creation interface. Adds many more character customization options.
Enhanced Character Edit
Adds many new sliders to character creation menu. Adds new options for lips, eyes, eyebrows, etc. Works with any body mesh. Includes a new race (pretty female).
Player Size Adjuster and 1st Person Camera Height Fix
Use SkyUI MCM to adjust your character's height as well as your height when transformed into a werewolf or Vampire Lord. It will automatically adjust your 1st person height to match. Optionally can adjust run speed and jump height based on height.
Alternate Start - Live Another Life
Adds various alternative starting points. All choices start at level 1, with the Dragonborn quest being optional.
New Beginnings - Live Another Life Extension
A large expansion for Alternate Start - Live Another Life that adds 14 new alternate starts.
Skyrim Unbound Reborn (Alternate Start)
Lets you choose a starting class and where you want to start. Lets you choose if you want to play as the Dragonborn (NPCs will not talk about Helgen or recognize you as the Dragonborn). Toggle starting spells, dragons, random dragon spawns, dragon soul absorption, and shouts.
RASR - Random Alternate Start Reborn
A completely random start - choose from 21 class starting kits and start in one of 463+ locations.
Dimes Quickstart
Skip cart ride, attack, and dungeon. Choose your race & whether you followed Stormcloak or Imperial.
Starting Spell Choice
Removes Healing & Flames spells & allows player to choose 1 novice spell (or none) from each Magic school.
Campsite - The Small Getaway
Start the game with a small tent campsite. Click here and here for other tent mods.
Snapneck Shack
A shack in a tree with no load doors located between Riverwood and Whiterun.
Beginner's Shack
Mod adds a very tiny house with basic amenities just outside Riverwood main gate. Good for a first home for your character.
Riverside Shack
Riverside Shack is an old abandoned dwelling just southwest of Windhelm, east of Gallows Rock and along the White River.
Woodsman's Shack
A Ranger or Hunter player home - a rustic hunting shack in southeastern Skyrim with no load entry (and no front door). Includes all crafting stations, storage and weapon racks.
Snowberry Cottage
Rebuild from the ashes! After destroying the vampires seeking to enslave Morthal, you can now rebuild Hroggar's ruined house into Snowberry Cottage - a quaint, lore-friendly player home that includes all crafting stations, ample storage, a child's bedroom, and an optional library and trophy room.
Anoriths Shack
A small, cozy hunter's shack (with hidden grotto) in the southwest near Lake Ilinalta. Bed, cooking pot, alchemy station, chopping block, tanning rack and small garden. (Hidden grotto has smithing and many other amenities)
Hunters Cabin of Riverwood
A cozy hunter's cabin available as soon as you start the game. Storage chests, Book Shelf, Cooking pot, tanning rack and grinding stone, archery target, and more.
Kneirim Farmhouse
A small, simple farmhouse east of Rorikstead. Companion/spouse compatible (navmeshed). 1 cow, 4 chickens, workbench, tanning rack, woodchopping, various crops, storage, weapon racks, renewing sacks and barrels.
Skyrim Skill Uncapper
Set your own custom skill level caps, experience earning rate of each skill, the relation between skill leveling and player leveling, number of perks, Health points, Magicka points, Stamina points, and/or "Carry Weight" points gained at a specific level up. (Click here for additional documentation/explanation of the .ini options) Click here for a spreadsheet to help calculate your values)
SXP - Skyrim Experience Mod
A new skill leveling overhaul. Earn XP by completing quests, visiting a new location, defeating a foe, etc. Spend XP to level up any skill. Requires Community Uncapper.
Reflection
Like Oblivion, perk points are allocated after sleeping.
Use the console (~) to permanently set a new Carry Weight for your character. (NOTE: Vanilla CarryWeight is 300... plus 5 each time you upgrade Stamina)
More Realistic Carrying
Armor that youre wearing weighs 80% less. (Useful when lowering Carry Weight to realistic levels)
Encumbering loot armour and weapons
Unequipped armour and weapons have an encumbrance penalty of 2.25 time their normal weight (multiplier is configurable)
Bandolier - Bags and Pouches
Adds a variety of bags and pouches that increase carry weight. 5 new slots for equipment: Chest, Back Left, Back Right, Front Left and Front Right.
Functional Bags
Adds item-specific type bags that help to auto-sort your inventory. They reduce weight of items within by 20% (40% when the bag is worn). Certain bags can be worn on the right side or swapped to the left side on the spot.
Knapsack Enhanced
Adds a craftable dynamic backpack that automatically adds/removes visible items when used/acquired e.g. Axe, pickaxe, tent, torch, pot and pan, waterskin, etc. Adds 75 carry weight. Requires Frostfall.
Knapsack Backpacks
Adds a collection of backpacks based on the torturer's knapsack in Helgen Keep.
Mage Backpack
Adds a craftable backpack that adds 70 carry weight and +15 magic resistance.
Leather Backpack
Adds a craftable leather backpack in three variants, in two different colors.
Nordic Ranger Outfit
Adds a craftable leather armor set. One of the 6 pieces is a ranger backpack that adds 15 CarryWeight (does not conflict with Bandolier - Bags and Pouches)
Craftable Cloud Storage
Adds craftable, placeable, automated, heuristic, centralized storage to simplify inventory management. Place anywhere.
All Items Weight Adjustments
A full realistic weight adjustment for every single item in Skyrim
SkyRealism - Mass and Materials
Alters the weight of all items in the game by converting their weights to pounds. Adjusts the crafting recipes to account for conservation of mass and the materials observed on the crafted items.
Realistic Coin Weight
Renames gold to Septims. Coins now have a real weight of 0.014 lbs (6.5g) each.
Ishs Weighted Gold
Gives gold coins weight. Each coin weighs 0.01 units, so 100 coins is one unit.
Pricier and Heavier Pelts and Hides
Pelts and hides weigh more (and are worth more)
Realistic Weapon Weights
Reweight of all the weapons to historically accurate weights
Rolinors Realistically Weighted Weapons
Makes the weight of weapons in the game closer to a realistic weight.
Lightweight Scrolls - Multilingual
Lowers the weight of all scrolls (including DLCs) from 0.5 to 0.1. Multilingual (older mod)
Lightweight Potions and Poisons
Lowers the weight of crafted potions and poisons from 0.5 to 0.1. Multilingual. Also reweights DawnGuard potions if installed.
Scale Tipper
[SKSE] Dynamically reweights all potions, poisons and scrolls in the game to a player-configurable weight every time the game loads to avoid conflicts with other mods (i.e. weight changes do not overwrite objects in savegame)
Rebalanced Potion Weight
Modifies potion weights according to size (0.1 - 0.6) see image.
Ingredient Reweight
Reduces some ingredient weights and increases some alchemical death items
Less Annoying Items
Reduces weight of many minor items like firewood and bowls
Axe and Pickaxe Weight Overhaul
Reduces weight of axe & pickaxe by 50% to a more realistic weight (from 10 to 5)
Weightless Soulgems
Makes soulgems weightless
Customizable Weights
[SKSE] Adds a Spell and a Power to change the weight of any item in-game. Cast a spell on an item in front of you or use a Power to open a menu of items. No longer supported. Source code provided.

Gameplay Mods

T3nd0s Skyrim Redone
A modular, full gameplay overhaul - Changes races, perks, combat, weapons, armor, magic, thievery, crafting, enchanting, alchemy, standing stones, enemies, encounters and more ** Watch essential video by Gopher! ** Use ReProccer to fix stats. Click here for SkyRe guide. Click here for a list of recommended mods to go with SkyRe.
T3nd0's Perkus Maximus
[SKSE] [DG] [DB] The successor to Skyrim Redone and more compliant with other mods. (Compatibility Patches). Large-scale perk and gameplay overhaul by T3nd0, creator of Skyrim Redone. Hundreds of new perks, spells and pieces of gear with advanced mechanics.
Requiem
[SKSE] [DG] A hardcore realism overhaul mod - Different race stats, Start with lower skills. No Health Regen and slower Magicka Regen. No fasttravel. De-leveled encounters & loot. Less UI sounds. Weapons & arrows do more dmg. Armor protects more. Smarter enemy AI. Harder lockpicking and sneaking. Lower CarryWeight. Arrows & gold have weight. Cutthroat merchants. Increased falling dmg. 1st person messages. New weapons, foods, recipes...Revised perk tree, spells, enchanting, shouts, standing stones, shrines, and much much more! Click here for Requiem discussion forum
SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay
A balanced perk tree overhaul intended to create more diversified characters with more unique gameplay. An alternative to SkyRe.
ACE - Combat Skills
A modular overhaul - Changes combat mechanics, archery (makes long bows and light bows different), armor (makes heavy and light armor different), enchanting, magic, melee perks (makes 1H and 2H different), smithing and speech. Also includes a utitlity (BYOG) to adjust dozens of gameplay attributes in-game (usable with any game). DawnGuard patch available
Skyrim Unleashed
Enemies are still leveled but much more difficult. To compensate, enemies don't attack on sight. Loot is unleveled but rare items are VERY rare and VERY expensive. Eating meat gives bonus to weapon dmg, Sweets give bonus to Magicka regen rate. Much more. Designed to work with several other popular mods.
ERSO _ Erkeil Real Skyrim Overhaul
An overhaul using over 25 (optional) modules - Unleveled encounters, modified level progression, more varied races, harder encounters with better AI, stronger NPCs and followers, new travelers and NPCs, and more.
Morrowloot
Player can no longer craft Daedric, Orcish, glass, Elven or Dwemer. Must find (logically placed). Removes higher lvl objects from levelled loot lists. Adds them back in as static objects hidden in logical places (Dwemer items in dwemer ruins, Orcish items carried by orcs etc.) Click here or here or here for optional download source by author.) Also consider Unofficial Morrowloot-Skyrim Overhaul
The secret of steel
Changes the leveled item list so there are no longer fantasy (Elven, Dwarven, Orcish, etc) weapons and armor in the game. Only iron, steel, plate, scaled weapons and armor (and hide and leather of course). Click here for DLC patches and tweaks
Immersive Loot and Cells
Completely removes Dwarven, Ebony, Glass, Elven, Daedric, Dragonplate & Dragonscale armor,weapons & arrows from most sources (still craftable). Removes enchanted and unenchanted weapons and armor. Orc hunters use Orcish armor/weapons. Removes rare ingots/ores from leveled lists.
Civil War Overhaul
[SKSE] Improves gameplay of Civil War. Battles can be lost and affects game. Improves soldier AI and diversity. Soldiers react to what armor you wear + more
SkyTweak - Skyrim Balance Tweaker
[SKSE] A modern replacement of BYOG - Balance Your Own Game that lets you edit over 200 game settings in game (view all settings) through the MCM menu that affect combat, magic, stealth, attributes and much more. Displays modded values from other installed mods and lets you edit them further. Adds hotkey casting (spell does not have to be equipped to cast).
Dynamic Potions - Poisons - Ingredients - Food
Use the MCM menu to view and modify numerous game properties for food, potions, ingredients and poisons - strength, duration, prices, weight, apply effects over time, etc. All DLC's supported but not required.
Treebalance - Speech Tree
* Lets you try yielding to an opponent if losing (in exchange for a little gold). * Adds the option of sparing an opponent's life in exchange for gold. (improvves speech skill) * Reorganizes the speech tree into 3 forks: Criminal Perks (Bribe and Fence), Salesman Perks (Allure, Merchant, Investor, Master Trader), and Speaking perks (Persuasion, Intimidate)
SIS - Skyrim immersion set
A collection of game enhancements that improve immersion and realism - timescale = 8, slower leveling progression, traps are deadlier, dragons spawn 3x slower, merchants have more gold, slower dungeon respawn times, fall dmg = 2x vanilla, higher crime bounties, lower crime range, droppable Barenziah stones, followers will get out of your way more, lockpicks and gold have weight, No NPC greetings, carriages cost more, improved stealth.
Project Ultimatum - Gameplay and Roleplay Enhancement
[SKSE] Adds or improves up to 12 gameplay features (configurable) - Look at the sun to get the time, tackle enemies, sitting gives a rest bonus, usable grain mills, animated praying and more.
Death Alternative - Your Money or Your Life
[SKSE] Adds a framework for defeat scenarios dozens of possible outcomes - from the player's gear being stolen by bandits to being rescued by a dashing adventurer. Continue playing even after you are defeated and live with the consequences. Extremely configurable and expansible.
SM Essential Player
[SKSE] Dying knocks you to the ground and incurs 5 minutes of penalties. Dying again too soon turns you into a ghost for 5 minutes or 2 game hrs. Can recover loot from dead body. (optional mode: all non-quest loot is lost)
Achieve That
[SKSE] Adds over 100 achievements to the game that bestow player benefits when unlocked (e.g. Read 50 books, clear 10 dungeons, etc)
Sometimes Pick Up Books
[SKSE] Press shift key to just take a book instead of reading it immediately. (Lets you wait to read/study around the campfire or inn)
Non-Automatic Skill Books
Lets you choose if and when you gain a skill from a book (i.e. Don't read in dungeon. Wait to read/study around the campfire or at an inn). Prompted to learn skill when closing the book. It also adds the name of the skill being leveled to the name of the book i.e. "(Light Armor) The Refugees"
Read And Learn Speechcraft Speech
Reading books of a certain type increases speech skill - history, poems, stories & tales. (Small skill increase from reading a 2nd time). (Note: Different copies of the same book will increase skill again)
RTR - Real Time Reading
2-4 hrs (random) will pass when reading a book with added animation. Alternatives: Living Takes Time or Professions.
Glowing Ore Veins 300
Ore veins glow so theyre more detectable. (click here for a version with less glow)
Faster Mining
Strike ore deposit 3 times instead of 9 when mining (same yield)
Mining Extended
Mine 1 ore per cycle for every 10 points of smithing (i.e. Smithing of 60 yields 6 ore)
Non Stop Mining And Chopping
Hardcore realism - Ore veins are infinite but mining ore takes 4 times longer than Vanilla. (Infinite wood, too)
DFB - Disabled Woodchop Anim
Removes the long animation for wood cutting. (Only affects Player)
RP Chopping and Mining
Ore veins are infinite but mining and chopping wood takes time. Click on ore|wood and push "wait" to advance time. Receive x ore|wood per hour (variable by ore type). Works well with Hunger/Thirst mods.
More Firewood per Chop
Changes the number of firewood given per chop to 4, 5, 6, 10, 20 or 99
Wood Chopping To Max Carry Weight
Player will chop wood until inventory is full (without becoming encumbered)
Acquisitive Soul Gems Multithreaded
The successor to Acquisitive Soul Gems. Prevents trapping, for example, a petty soul in a greater soul gem. Includes MCM configuration options.
Training Dummies and Targets
Practice Dummies will now train your Archery, One Handed, Two Handed, and Destruction skills (Fire, Frost, or Shock). Archery increases more the further back you are from the target.
Dragon Soul Relinquishment
Lets you exchange dragon souls at High Hrothgar for faster shout recovery, stronger shout powers, perk points, increased unarmed dmg or increased carry weight. (Compatible with SkyRe)
Improved Dragon Shouts
Makes shouts much more powerful. (higher damage, longer duration, shorter cooldown and/or wider radius) Overpowered on Adept difficulty or lower.
DragonFire - Tactically Enhanced Breath Shouts
Changes the effects, damage, and visuals for the Fire and Frost Breath shouts to more closely resemble dragon's breath (i.e. more powerful)
Third Era Attributes for Skyrim
Attribute system overhaul - Adds 8 attributes that you can level - Strength, Endurance, Intelligence, Willpower, Agility, Speed, Personality & Luck. Each attribute affects gameplay appropriately.
Perks Unbound - Dawnguard Supported
Removes all perk prerequisites. Skip right to the perk you want. (Skill level requirements unchanged). Replaces "No Perk Prerequisites"
DUT - Expanded Perks
[DG] A modular expansion of the Vanilla perks to provide additional/different specialization paths.
Skyrim Unlimited Rings And Amulets
Allows player to wear multiple rings and amulets at the same time. (Extra rings & amulets are not visible but their enchantments will work) (Use EK_LimitedItems to limit number of rings and amulets to your choice)
Left Hand Rings
Adds left-handed rings (craftable, enchantable and will will randomly appear in merchant inventories and treasure chests). Allows player and NPCs to visibly wear a ring on each hand in 3rd person view. (Use this mod to make them also visible in 1st person view). Try Left Hand Rings Modified for a modified version that uses a different body slot number.
TwoRings
Lets you wear up to two rings. Only one ring is displayed on character but enchantments from both rings will work.
WTF - Random Encounter Zones
(by T3nd0, author of SkyRe) Lets player assign the range of encounter levels (min and max) for each encounter zone. Highly configurable/customizable.
Similar alternatives: PermaZONES - Dangerous Encounter Zones for Skyrim, SkyRe-Encounter Zones, ERSO 08 (the Encounter Zones Module), and ASIS-Encounter Zones
Skyrim Scaling Stopper
A leveled list overhaul - Most enemies are not leveled (20% lvl 1-15 | 77% Lvl 15-20 | 3% lvl 21+). Weapons & armor of higher quality than steel are rare. Treasure is not leveled.
High Level Enemies
After level 10, begins adding higher-level versions of existing creatures to keep game challenging. Optional file raises average level of encounters to be closer to player's level. More...
Trade and Barter
[SKSE] Adds many user-adjustable factors to bartering such as status, race, location, knowledge, etiquette, etc. Compatible SkyRe.
Trade Routes
[SKSE] The successor to Economics of Skyrim - dynamically adjusts the gold value and merchant supply of trade goods to create profitable trade routes. Compatible with SkyRe, DLCs and others.
Scarcity
Makes loot 2x to 10x less likely to find inside containers, dead creatures, and dead NPCs. Merchants will have 2x to 10x less rare items. Compatible with all mods.
Gold Adjustment
Reduces excessive income by dynamically adjusting gold, gems, lockpicks and soul gems acquired from chests and gold from coin purses and quest rewards (Configurable). NOTE: Reduced quest rewards display a "Gold Removed" message. Reduced Gold Rewards for Quests can be used with this mod to reduce quest rewards and avoid the "Gold Removed" message.
Darwins Nightmare
Although outdated, the mod's download file contains several modular plugins that people still find useful such as DarwinsHT_less_gold.esp, DarwinsPT_less_food75.esp, DarwinsHT_less_soulgems.esp
Perseids Inns and Taverns - Realistic Room Rental
[SKSE] Basic version - MCM to adjust room cost. No DLC req'd. Compatible with everything. Enhanced version requires HF and DB DLC and adds extended stay option, safe-storage containers, pay for followers, adds bathtubs, loyal patron discounts, and more...
Investment Price Config
[HF] Use MCM to adjust the price of player homes, player home upgrades, horses and mercenaries. (Can set a different price multiplier for each type)
Expensive Investments
Increases the price of houses, furniture, horses and followers by 2.5x, 5x or 10x
EPM - Easy Pocket Money
Increases value and decreases weight of 60+ items that thieves might steal from homes (e.g. silver bowls, cups, goblets, etc)
Golden Vendors
Merchants have more gold and 1 day restock. Choose: Vendors have X times more gold (x2, x3, x5 or x10) or vendors have exact amt of gold (2k, 5k, 10k or 20k)
Rich Merchants
Merchants have 10,000 gold or 2,000 gold instead of 750 (choose one)
Daily Merchant Refresh
Merchant's gold/inventory refreshes every day instead of every 2 days
Cutthroat Merchants
Get less gold when selling items. Pay more gold when buying items. Choose from 4 versions. (see image)
Harder Trading with Sell Cap
Uses sell caps (instead of barter ratios) to decrease loot value. Aims to to increase significance of quests/jobs. (see image)
Bounty Gold
Allows player to adjust gold reward amount for bounty quests through the MCM.
Reduced Gold Rewards for Quests
Drastically reduces the amount of gold you receive from quests. e.g. a simple "fetch quest" pays 20 - 40 gold (instead of 250 gold).
Increased Bounty and Guild Rewards
Bounty rewards & Guild rewards are based on your level (e.g. bounty = 30 x level) instead of a fixed amt. (3 versions - low, med & high)
Item Rewards For Bounties - WG
Receive a random leveled item for bounties plus 250 Gold for Bandits & Forsworn, 500 for Giants & 750 for Dragons
Your Market Stall
[SKSE] Lets you open a fleamarket stall and sell merchandise to NPCs (Try Adura's Merchant Mod - Player Shops on Steam as an alternative)
Storefront
[HF] Your spouse will operate a store in the market area of the city you are living in during the day. Place objects in chest to be sold.
RE - Real Estate
[SKSE] Become a landlord by purchasing and renting properties like houses, shops, inns, farms and more. Earn weekly revenue from your properties. (Also consider Skyrim Tycoon - Reloaded
Bordeciel Bank Mod (BBM)
Adds a bank in Whiterun. Buy properties, titles, money, personal safe or chest, exchange gold for certificate, and more.
Apocalypse - Magic of Skyrim
50K+ endorsements. Adds 140 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system. Spells and scrolls are added to existing spell vendors and loot lists.
Phenderix Magic Evolved
Adds 300+ spells. Numerous archetypes.
Forgotten Magic Redone
[SKSE] Adds 38+ spells, each with 10 possible improvements. Spells improve with use. Click video link for brief summary or click here for an indepth video review.
Spell Crafting for Skyrim
[SKSE] Create, save and name your own custom spells by combining up to 5 different magic effects (over 40 to choose from). Vary the duration, target type, amt of damage, level of targets affected, etc. (thousands of possible combinations)
Spell Combos
Allows you to trigger different effects (explosion, stat debuffs, push, disarm, etc.) when casting different spell combinations in combat. e.g. Ice Spike + Sparks = Superconductor combo.
Tomes - Immersive Spell Learning
Prevents learning new spells until gaining the appropriate perk for that school of magic. Player stars with no spells.
Autodidact Wizard
A new approach to learning spells. Learn primarily through practice and teachers.
Battlemages Arcane - Tactical Spellcasting
Extends gameplay with new spell options & strategies to overcome difficult odds without being overpowered
Balanced Magic
Makes numerous changes to magic that makes playing a straight mage character possible without being overpowered. Works well but no longer supported. Works with DawnGuard but new DG spells aren't supported.
Better Magic
Progression in mastery of any spell in a school of magic increases duration or magnitude of all spells in that school. Better magic armor. Dual-casting costs less. Better spell finishers. Improved Master spells, more... (Designed to be compatible with other spell mods)
Empowered Magic
Overhaul of Magic Perk Trees + Magicka regen in combat = 50% (from 33%). Magic skills don't decrease spell cost, they increase magnitude instead.
Skyrim Improved Magic System
Magic overhaul - more spells, skill perks overhaul, scroll version of all spells, integration with Vanilla spells.
Mastered Magicka
Spell power scales based on how many points you've invested in Magicka and what perks you have in Spell School skills. Compatible with Balanced Magic and Midas Magic (partially)
Mighty Magick Skyrim
[SKSE] A modular collection of ESPs that improve magic with minimal conflict with other mods
Better Wards
Rebalances wards - costs less to cast, reduces charge time in half, and follows a linear increase in strength when leveling. (Affects NPC wards, too).
Simple Magic Rebalance
[DG] [DB] Effects from potions and enchantments are swapped: enchanted gear increases spell power and potions reduce casting costs.
Auto Magic Scaling
Scales the players magic values by modifying the PowerMod actor variables. Highly configurable
Armor Affects Magic
Each piece of Heavy Armor worn increases casting cost of spells by 20% (Each piece of Light Armor increases cost by 5%/piece). Wearing no armor gives a 10-20% bonus.
Spell Eraser
Adds a power that lets you remove spells from your character.
Invested Magic - A Better Magic Paradigm
Makes certain spells permanent until turned off (e.g. armor, light, waterbreathing, summoned creatures, etc)
Increased Spell and Power Durations
Offers five duration options each for Candelight, Magelight, Night Eye, Mage Flesh and Cloak spells/scrolls. Made Candelight a Power so you don't have to equip it to cast.
Longer Candlelight Spell
Makes Candlelight spell last longer (choose 2-minute, 5-minute or 10-minute version)
Spell Lumen
Creates a hovering light that lasts as long as the spell is cast (i.e. disappears when you stop holding the button) Novice alteration spell.
Knock - An Open Lock Spell
Allows you to unlock any locked object that has a lock level lower than your Alteration skill (or try Leazers Open Lock 2_0).
Magic DuelMagic Duel: Reborn
[SKSE] Allows player to duel against another mage using destruction spells. (Alternate pressing mouse buttons to win) Many configurable options (difficulty, damage, speed, chance of duel & more)
A standalone module of the ACE - Combat Skills mod that enhances combat. (compatible with all combat mods) 1. Applies situational combat modifiers (e.g. chance to stagger or knockdown, chance to do extra dmg, adjusted % to hit critically) depending on: 1. Target's Stance - sleeping, prone, standing, walking, running or sprinting 2. Target's Apparel - clothes, light armor, heavy armor 3. Angle of Attack - front, side, rear 2. Bows: +7% Dmg when not moving | +15% zoom when crouching/sneaking | +15% Dmg at point-blank range 3. While holding a torch: 1) Cannot sneak 2) Fire attacks do extra Dmg 3) Frost attacks do less Dmg 4. Move slower when weapon is drawn (optional) 5. Stamina Regen Rate & Move Speed are reduced when health or stamina is low. (optional)
Duel - Combat Realism
Duel Hardcore v7 = fast paced combat where initiative is a key component. Duel v5 = longer fights where timing block and attack opportunities are key components. Armor more effective, weapons parry better, higher dmg, MUCH higher arrow dmg, shorter attack range, slower health regen, faster Stamina regen, timed blocking = less stamina loss, many ways to stagger or knock down opponent but w/ quicker recovery, MUCH smarter NPC AI (teamwork AI)
Deadly Combat
Armor less effective, slower health regen, blocking more effective, higher dmg, locational dmg, shorter attack range, actions lose stamina faster but regen faster, timed blocking = less stamina loss, opponents "stagger" when hit, Smarter NPC AI,
Ultimate Combat
[SKSE] Improves enemy AI, adds new special attacks with animations, NPCs use timed blocks + dodge more. stagger resistance with diminishing effectiveness, higher stamina cost but faster regen rate (configurable), headshots+much more.
Duke Patricks - Archery And Heavy Weapons Combat
[SKSE] A real-time melee combat simulation mod with re-optimized scripts (faster). Player customizable. Attack range based on 3D weapon model. Real physics weapons speeds. Linear and rotation momentum increases dmg (including horse combat). Locational damage. Realistic ???knockback??? physics. Realistic stamina burn from blocking and attacking based on physics. Timed blocking, feint attacks, evasive ducking and block attacks. Actors show pain. More immersive kill move events. Realistic bow sway, arrow knocking and string pull.
Action Combat
[SKSE] Use with most other combat mods. Adds Weapon Parrying, Counter-Striking, Pain Reaction, Exhaustion, Vulnerability and a Poise system to combat.
Combat Evolved
Use with any other combat mod. Script free. Aims to increase difficulty by making NPCs smarter and more aggressive.
Enemy AI OverHaul---Revenge Of the Enemies
[DG] Works with all combat mods. Safe to add/remove at any time. Enemies will use their daily racial abilites, a greater variety of spells, dual wield, block more, dodge more, use more power attacks, etc.
Enhanced Enemy AI
Improves enemy combat AI. They will use bash, wards, strikes and spells more often and more effectively. Works well with other combat mods.
Skills-based Damage and Magnitude Multipliers
An elegant solution to keep combat challenging at higher levels - adds a sliding damage multiplier for NPCs and/or player based on the current 1H, 2H, Marksman or Destruction Magic skill. i.e. an enemy's bow attack is increased by 20% when their Marksman skill is 20, by 80% at skill 80, etc. Choose a multiplier of x2, x3, x4 or x5
Realistic Ragdolls and Force
50K+ endorsements. Makes characters react more realistically to impacts.
NpcHavokHit
Adds body impact physics to NPCs i.e. head moves when taking a blow to the head. (Not compatible with Realistic Ragdolls and Force)
TK HitStop
[SKSE] Adds 3 visual effects when hitting someone ("hit-stop"," shake camera" and "blur effect") to enhance the illusion of actually hitting them. (watch video) Player customizable.
TKDodge
[SKSE] Player can Dodge (new animations) left/right/back using double tap or ALT + A S or D. Works with Deadly Combat.
Dodge Mod
[SKSE] Allows player to make short, quick movements to dodge opponents' attacks. By default, uses sprint key while moving sideways or backwards. Plays animation.
Locational Damage
[SKSE] ** Caution: Over long term saves, this mod can can result in a build-up resulting in script latency, slower processing and eventually enemies reacting improperly or CTDs (source) ** Adds 15 different body zones, each with unique critical hit effects (e.g. staggering, knockback, knockdown, blurred vision...). Percentaged dmg for head, chest & leg area. Works with other combat mods. Customizable. (Not compatible with Player Headtracking)
Battle fatigue and injuries
[SKSE] Losing 25% Health at once causes an injury (Subtle screen blur). Each injury reduces specific skills depending on location of injury. Injuries can accumulate. Bandages reduce injury effects by half for 12 hrs (treating an injury takes 15 minutes). Sleeping heals injuries. Animations. (also consider Linen Craft) and/or Bandages - a Battle Fatigue and Injuries patch for bandage making.
Injure Kit
Adds playable arm bandage, head bandage, cuffs & shoe wraps that increase health regeneration by 5% each (cumulative). Craftable at tanning rack using leather strips.
First Aid
Apply bandages after battle to heal. (Add alcohol to bandage to cure disease). Adds penalties and restrictions as Player's Health gets lower. (also consider Linen Craft)
Pseudo parry animation
Adds more realistic parrying animations
Dual Wield Parrying
[SKSE] Allows parrying & blocking while dual-wielding two weapons.
Dual Wield Blocking Animations
Adds a blocking animation for Duel Wield Parrying.
Sweeping Weapons
Makes it possible to hit multiple opponents with one-handed and two-handed weapons. Compatible with the 3 big combat mods.
Throwing Weapons - Death From Afar
Throw Axes, Knives, Javelins, Potions, Grenades, Torches and more.
Throwing Knives WIP
Adds throwing knives and axes to the Skyrim armory.
Kick Bash
Adds several kick attacks. (Replaces bash animation with a variety of kick animations)
Grandmaster - True Unarmed and Unarmored Combat
Adds unarmed combat moves + optional perks that add magic (chi) to attacks
Way of the Monk - Unarmed Overhaul
Play as a monk (unarmed combat) - adds 2 new skills, weapons, clothing & armor, perks, enchantments, enemies, & locations to the game.
Handyman
Lets you attack enemies with basic tools and household items (e.g. pitchfork, shovel, broom, etc)
Dynamic Difficulty
[SKSE] Modifiers to damage dealt and damage received can be set to a static amount or allowed to adjust dynamically based on length of battles to keep game challenging. (Player configurable)
Custom Difficulty
Allows the game difficulty slider to modify dmg received (e.g. .75x, 1x, 2x, 3x) while keeping the modifier for damage dealt constant (choose between .75x, 1x, 1.25x, 1.5x)
Phenderix Tool - Edit Weapon
[SKSE] Adjust the Base Damage, Speed, Stagger Chance, Max Range or Reach of any weapon using a spell.
VioLens - A Killmove Mod
[SKSE] Successor to The Dance of Death, VioLens gives you in-game control over both ranged and melee killmoves. Version 2.0+ provides more Killmove customization by allowing you to pick which Killmoves you'd like to see trigger for each weapon type.
The Dance of Death - A Killmove Mod
[SKSE] ** No longer supported. Author recommends using VioLens - A Killmove Mod instead ** Adds many new kill moves.
Heart Breaker - A Killmove Mod
[DB] Press "E" while humanoid opponent is on one knee to rip their heart out. Compatible with Dance of Death and Violens.
Disable slow motion for killmoves and forced killcam
If you're playing in 3rd person, your killmove will be in real time 3rd person. If you're in 1st person, your killmove will be in real time 1st person.
3rd Person Finishers only
Finishing moves will be in 3rd person view if playing if 3rd person view. (Does not affect slow motion).... or try 1st Person Finishers Only
Enhanced Blood Textures
100K+ endorsements. Adds features such as decapitated spasms, blood drops when low health, blood pools, blood appears where hit. A bloodier combat experience with higher resolution and detailed textures.
Bloody Facials
Adds a chance of you or an NPC's face being spattered with blood during combat.
Bloody Facials REBLOODED
Adds a chance of you or an NPC's face being spattered with blood during combat. Last 1-10 minutes. Can wash off with water.
Archery Gameplay Overhaul
Improves animations. Faster reloading, Adds enchanted arrows. Arrows cause bleeding. Improved bow shake. Arm fatigue. Impaled arrows don't disappear. Enhanced camera options and much more. Configurable through MCM.
ABT - Arrows and Bolts Tweaks
Offers numerous tweaks for arrows & bolts (many choices) - speed, varied dmg by arrow type, increased dmg options, arrow recovery chances, arrows from loot, arrow from merchant, more. Also includes ini edits to make arrows properly hit where the crosshair is aiming, to make arrows fly farther, and to reduce "aim assist" (arrows still hit if it's a near miss) (Compatible with ACE Archery Module)
ACE Archery Module
Makes long bows and Light bows very different: * Long Bows: Heavy, high dmg, fire loudly and slowly, ignore armor. Zoom 30% more than light bows while crouching, great for sniping. Higher arrow speed with more range. Sneak penalty while equipped (optional). * Light Bows: Lower dmg, fire fast & silently, strong criticals, great sneak attacks - 2x attack speed of long bows. 4x sneak attack bonus (6x with deadly aim). Higher bonus for critical damage than long bows. Adds Regular vs Worn arrows. Craft 5 regular arrows from 10 Worn arrows. NPCs properly use their ammo stock. Many changes to Archery perks. Bonus if bow type matches arrow type (optional). Penalty if bow type doesn't match arrow type (optional). Compatible with ABT - Arrows and Bolt Tweaks
Difficult Archery
Decreases accuracy of NPC's ranged attacks so they won't always hit you. Choose from four levels of accuracy. Works well with mods that increase arrow damage. (Not needed if using Requiem).
Nock to Tip
Adds new fletching system for crafting arrows and a new restringing system to upgrade bows. Adds new crafting benches. Makes arrows penetrate further and spin in flight. Improves quivers. Adds new perks and more.
Manual Crossbow Reload
Allows player to control when crossbow is reloaded after firing instead of reloading automatically.
TK Recoil
Adds a recoil effect when shooting a bow, crossbow or staff spell. Highly configurable.
Immersive Archery
Causes bow to shake slightly (configurable) depending on skill level, power of bow, and stamina. The longer you hold, the more you will shake.
Ultimate Spinning Arrows
Makes arrows spin realistically in flight. Most obvious during kill cam.
Arrow Recovery System Overhaul
Arrows won't disappear. Arrows can break and be repaired. Configurable chance of breakage. Adds optional automatic arrow retrieval. Compatible with all arrow mods.
NPCs Use Ammo
NPCs use up their arrow stocks during a fight
Closer Quivers and Longer Arrows
Moves your character's quiver closer to their body so they are no longer floating in mid-air. Also makes arrows longer to more closely match real-world length. Also recommend installing "Fixed Arrow Recovery", an optional plugin in the Downloads section - Fixes arrows so they can be grabbed correctly from objects.
Proper Length Arrows
Improves the length of arrows to more closely match real-world length
Private Selective Quivers
Lets you use one quiver for all of your arrows. Only affects player. (Click here to set one quiver for player AND all NPCs)
Belt-Fastened Quivers
Repositions quivers to a more backpack-friendly position on the belt behind the player and adds a new arrow-drawing animation.
Vanilla Tweaks - Arrow pickup fix
Fixes arrows so they can be grabbed correctly from objects instead of grabbing at empty space. Best used on Vanilla length arrows. Alternative included in Closer Quivers and Longer Arrows
Proper Aiming
Makes arrow properly hit where the crosshair is aiming when shooting in 3rd person view.
Better archery Eagle Eye perk
Modifies the "Eagle Eye" archery perk so that you have a more powerful zoom and it burns much less stamina.
Torch Arrows
Adds torch arrows. Targets will catch on fire and take extended burn damage.
Water Arrows And Crossbow Bolts
[DG] Adds Thief series style Water Arrows that allow you to extinguish lights from a distance.
Elemental Arrows
Adds lesser magic and greater magic arrows. All requires gem arrows as a base plus soul gems. Can be found (rare item) or crafted but requires Alchemy skill level of 25 and the Arcane Blacksmith perk to craft.
Loot and Degradation
Adds a chance to find tempered ('Fine' to 'Legendary') or enchanted equipment in loot. Causes weapon and armor quality to degrade with use requiring repair and maintenance. Works with custom weapon/armor mods
Weapons and Armor Degradation and Repair
Adds a chance to find tempered ('Fine' to 'Legendary') or enchanted equipment in loot. Causes weapon and armor quality to degrade with use requiring repair and maintenance. Works with custom weapon/armor mods. ** NOTE: Per the author, this must be dead last in your load order to function properly **
Immersive Weapons
100K+ endorsements. A weapons mod compilation adding over 200 high-quality, lore-friendly weapons. Includes Weapons of the Third Era. Does not include JaySuS Swords. All are craftable, upgradable, enchantable and integrated into the game through leveled lists, vendors, placement in dungeons and/or onto specific people.
JaySuS Swords
50K+ endorsements. Adds 51 highly detailed, lore-friendly, craftable weapons (mostly steel). ** Install with Sharlikran's Compatibility Patch as follows: **
Step 1: Install JaySuS Swords V13C from jaysus' original mod.
Step 2: Install JaySuS Swords V13C to V13D Update from jaysus' original mod.
Step 2B: ** Select "NO" when seeing this message to upgrade V13C to V13D or your weapons will be invisible ** read more...
Step 3: Install JaySuS_Swords_Compatibility_Patch from Sharlikran's mod page.
Heavy Armory - New Weapons
Adds clubs, halberds, spears, glaives, shortswords and quarter staves. Used by bandits, guards, Draugr, Falmer and other npc???s or craftable. Already included in SkyRE.
Lost LongSwords
Adds craftable, upgradeable and enchantable long swords with scabbard. Added to loot lists and merchants.
The Chronicles of Steel -Skyrim- Realswords
Adds 75 lore-friendly weapons. Cannot be crafted. Worn and Old varieties have been added to loot lists. New versions can be bought from vendors. All have either steel or bronze hilts (Steel = faster/less dmg. Bronze = slower/more dmg). This gives each weapon a unique feel. Also adds custom Blood Shader UV Maps. Works well with Morrowloot.
Immersive Armors
100K+ endorsements. Adds 50+ sets of armor sets, hundreds of new shields, plus eye patches, capes, earrings, scarves, and more! Craftable, upgradable, enchantable and added to loot lists. MCM Menu
Omegared99 - Armor Compilation
Adds detailed, lore-friendly armor and weapons.
Bucklers - Shields and other Armours
Adds craftable bucklers (~60% the size of a normal shield) and light armour shields.

Realism Mods

Frostfall - Hypothermia Camping Survival
50K+ endorsements. Click here for comparison to Hypothermia Frostfall is a survival-style mod that adds Cold Weather Survival elements to the game. Adds craftable camping equipment, backpacks, warm clothing and armor and more. Clothing can affect warmth (optional). Choose from 3 realism level presets.
Hypothermia
Click here for comparison to Frostfall Core body temp drops and rises depending on actions/environment. Includes hand warming animation. Click here for Hypothermia 1.5 patch.
Cloaks of Skyrim
Adds cloaks that provide extra warmth for Frostfall mod
Winter is coming - Cloaks
Adds thick cloaks that provide extra warmth for Frostfall mod
Footprints
Players, NPCs and creatures leave footprints as they walk
Get Snowy
Causes snow to lay on clothing of PC and NPCs when snowing
Wet and Cold
Cold: When it's cold, everyone's breath is realistically visible. NPCs will equip fur hoods and gloves. NPCs will go home if there's a blizzard. Keep head down during snow or be periodically blinded.
Wet: When wet, water will drip from body parts. When it's raining, NPCs will don rain hoods and go home. Rain temporarily blinds you when looking up.
No snow under the roof
Realistically removes some snow from under porches, overhangs, etc. and adds 3D snow to the tops of houses/buildings
Real Shelter
Provides shelter from the rain and snow in outdoor areas that have overhead cover. Works with Frostfall and Climates of Tamriel. Click here for video tutorial on how to install Real Shelter with Mod Organizer
Wonders of Weather
Adds rain splash effects, shooting stars and rainbows. Configurable through MCM.
Realistic Boat Bobbing
Makes boats bob realistically in the water.
vwr Wet Eyes
Adds a realistic blurring effect while submerged in water and briefly after.
Morning Fogs
Adds a mysty fog over water from 4am - 7am at the docks of many towns.
Supreme and Volumetric Fog
Same as "Morning Fogs" but also makes foggy weather much foggier
Water (The Ruffled Feather - Mod Collection)
Watch comparison video (Author combined mods into a modular install that includes "Water"). Makes water look and behave more realistically - rivers flow in one direction, ocean waves flow towards coast, water drop ripples, some smaller boats bob in the water, realistic waterfalls, more...
Pure Waters
Watch comparison video More realistic looking water with the lowest performance hit of the three water mods. (already included with Purity)
Realistic Water Two
Watch comparison video Separates lakes, ponds, rivers and ocean waters to give each water type its own unique colors, textures, water motions, and ambient sound effects. Waterfalls flow faster and water is louder where appropriate. Makes some boats, including long boats, bob in the water. Also consider Realistic Water Two - stream Fix. Click here for installation walk-thru video. Click here for a comparison to Pure Waters.
Fire and Ice Overhaul
Fire magic makes objects catch on fire and the fire will spread to nearby flammable objects. Extinguish fires with frost spells. Use Frost spell to create walls of ice.
Burn Freeze Shock Effects
Applies realistic fire, ice and shock spell effects i.e. burnt/frosted/calcinated skin, charred or frozen bodies, etc.
Dynamic Fires
Adds ability to light fires with torch or fire spell and extinguish fires with the frost spell (Note: Frostfall lets you light fires with a torch.) ** Not compatible with Frostfall 2.5+ **
Fires Hurt
Standing in fire will burn the player. Also consider Hot Volcanic Water (boiling geysers hurt)
Smoking Torches and Candles
Makes torches and candles give off smoke
Chimneys for Skyrim
Adds chimneys with chimney smoke to villager's homes in 5+ locations.
Woodcutter
[SKSE] [DG+HF+DB] Use an axe to cut down any tree (you can actually watch it fall!). Also lets you craft saw horses and new work benches which will let you craft countless items including tents, barricades, furniture, clutter items, vanilla crafting stations, a new scriptorium to duplicate books and scrolls, light sources, and much much more. Requires Jaxonz Positioner to place and position the items you craft.
collecting Firewood
Gives you the ability to collect firewood instead of chopping it.
Dynamic Things - Woodpiles and Barrels...
[SKSE] ** Highly recommend also installing the patch Dynamic Things - Enhanced to fix bugs and enhance compatibility (Read More)** * Convert any container into a "safe-storage" container by simply putting something into it. (Make any house/cave/fort into a player home) * All keg barrels are functional - contain mead/water/blood/etc. Payment required first. Fill empty bottles. * Lets you harvest firewood/deadwood from bushes/trees/woodpiles/fallen trees/driftwood, etc. Can chop down trees. * Makes all barrels/crates into active containers with "intelligent" ingredients. * Using a training dummy/archery target will increase appropriate skill
Earthquakes
Adds earthquake events during the game. MCM customizable. Safe and compatible with any mod.
Static Mesh Improvement Mod - SMIM
100K+ endorsements. Makes barrel lids and drawers move realistically when checking their contents plus improves mesh on many objects.
Dead Body Collision Fix
Makes dead bodies solid so you can collide with, stand on or stack any corpse including dragons, mammoths, etc.
Skyrim Hair Physics Project
Makes hair move realistically
Flowing Cape With Physics
[DG] Adds a cape with realistic physics
Waves
[DB] Makes waves appear along the Coast
CP Apple Trees
Adds harvestable apple trees around Skyrim with Havok physics-enabled apples - pluck by hand or shoot off of tree with an arrow.
A Place to Sleep
Adds or modifies sleepable surfaces at locations around the world
Go to bed
[SKSE] The current, recommended, safe-to-use Nexus mod that will show an animation of player going to sleep and waking up. Compatible with everything. Does not attach scripts to beds.
Another Sleep Mod
[SKSE] Shows animation of player going to sleep and waking up. This mod has no issues with eyes remaining closed after waking up. (alternate download location provided in description)
Sleep Tight
Changes sleepwear of sleeping NPCs and followers, adds snoring sound (optional), adds damage multiplier when attacking sleeping NPCs (optional), more...
Alcohol Drunk Effect
Adds 3rd person drinking animation, animated stumble and visual blur effect when alcoholic drinks are consumed.
Get Drunk
Adds progressively worse radial blur, distortion, stumbling, and other inebriation effects after consuming Nord Mead, Alto Wine, Spiced Wine, and many other alcoholic beverages
Katixas Refillable Potions
Makes Stamina, Magicka and Healing potions refillable at Alchemist shops
Collect water from wells
Use wells in Vanilla towns, markets and forts to fill empty waterskins/bottles with spring water. Compatible with Realistic Needs and Diseases
Drinking Fountains of Skyrim
Adds several drinking fountains around Skyrim. Activating a fountain will give you three bottles of water. If in 3rd person, an animation will play. (Click here for Dragonborn expansion)
Katixas Usable Barrels
Makes almost all barrels around the world usable (inns, dungeons, forts, etc.) (Gives back an empty bottle when done drinking it)
Skooma Drug Effect
Adds drugged effect (see video). (Optional file - effect only in 1st person view)
Player Headtracking
[SKSE] Your character will automatically turn his/her head to focus on other actors appropriately... similar to how NPC's behave in the game.
HeadTrack Crosshair
[SKSE] Makes your character look at any activatable object that you are aiming at with the crosshair. Works with Player Headtracking.
NoMaaM Breathing Idles BBB
Adds a realistic breathing motion to the standard idle animation
Syynxs Lowered Hands
Removes empty fist from view in 1st person (idle fist is lowered off of the screen)
Lower 1st Person Weapons - change weapon height
Lowers your weapons in first person mode. Makes weapons less intrusive, especially for dual wielding.
Skyrim Heart Rate
Heart rate affects stamina regeneration. Long term stamina affects speed. Resting serves a real purpose.
Pumping Iron - Dynamic Muscle Growth
[SKSE] Character's weight (size) increases over time. Increases in combat skills will increase weight. Changes apply after sleeping well. Can track progress. Reach max weight around level 40 - 50.
Five O Clock Shadow
[SKSE] Your character's beard and, optionally, your followers' beards will grow over time Can use a razor in inventory to trim your beard. Set growth rate in MCM.
Improved Weapon Impact EFFECTS Correct Metal
Hitting metal or stone with your weapon will create sparks (see video for Before & After)
Equipping Overhaul
[SKSE] An improved version of Armed to the Teeth - easy version - all favorited weapons are visible on your character, current weapon or torch drops to the ground when fast-drawing a different weapon (optional), and torches stay lit when dropped. Compatible with Dual Sheath Redux.
All Geared Up
[SKSE] Displays favorited weapons and shields on the character when not equipped.
Dual Sheath Redux
[SKSE] Places staves and shield on back when weapons are sheathed. Shows both left and right-handed weapons as sheathed when dual-wielding. Compatible with Equipping Overhaul. Installation instruction video
Greatsword sheaths and scabbards
Adds scabbards for 2-handed Greatswords on your back (instead of swords floating on your back)
Fully Animated Meals Potions
Adds accurate eating and drinking animations for potions, meads, wines, ales, soups, cheeses, stews, sweetrolls, apples cooked beef, venison, chicken, pheasant, rabbit, horker and more. Not compatible with Realistic Needs and Diseases. Requires FNIS. Click here for compatibility patches - Realistic Needs & Diseases & Imp's Complex Needs.
Eating and Drinking animations (looping-free)
Plays brief animation of drinking or eating bread. No action needed to stop animation (only lasts a few seconds)
Dine with Followers
[SKSE] Followers will sit and eat with you.
Better Breath Holding
Lengthens the time your character can hold their breath underwater.
Cavern Pitfalls WIP
Adds pitfalls to some of the Caverns that have open sky lights
Bring Out Your Dead
Adds immersion by expanding the # of graves given to unique PCs
Open Cities Skyrim
[DG+HF] Allows player to enter and leave the 5 cities without a loading screen. (Can ride a horse into the city).
Familiar Faces
Lets you import your previous characters into your current game and play with them as your followers. Lets you save each character to a ''Shrine of Heroes'.
Professions
1. [SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod. 2. Optional feature: Choose from 9 professions and receive bonuses/penalties for doing/not doing work related to your profession. Note: it's beneficial to wear activity-appropriate clothing.
Faction: Pit Fighter
Bet on fights or compete in underground pit fights by joining a pit fighter faction. by ThirteenOranges. Also consider this add-on.
Helgen Reborn
The equivalent of a DLC. Rebuild Helgen from the ground up, train guards to protect it, fight the Thalmor and much more. Fully voiced actors. 4-6 hours of gameplay. Watch Gopher's full review
Become High King of Skyrim V2
(new version being maintained by Harkon121599). Become king through marriage or assassination. Adds NPC interactions with numerous features to appoint, recruit and command subjects while living in a castle.
LC-Become King of Riverhelm
Rule a fortress as King. Collect taxes, Generate attacks on castle. Adds 4 Knight followers, coat of arms, 100 NPCs, jester, arena, sewers, baker, , armory, stable with 2 horses.
LC_BecomeJarlofIvarstead
Adds a quest to become Jarl. Allows you to rebuild/expand your castle. Mange reputation, taxes, food management, prisons, new buildings, import and export, feasts and events, servants, companions and more.
Pirates of Skyrim - The Northern Cardinal under the Black Flag
[DG + DB] An expansion to Northern Cardinal - Own a ship and be a pirate or privateer. Fast travel to various locations. Hire and pay a crew. Board and fight other ships. Sail to the Sea of Ghosts for adventure and treasure. Much more...
Heljarchen Farm
[HF] Lets you buy, expand and operate a farm. Hire workers, grow crops and earn money selling the harvested crops. Complete renovations to the farmhouse, farm and meadery yourself or hire builders to do the work for you.
Windstad Mine
[HF] Let's you become the owner of a profitable mining operation. Liberate a mine from bandits, expand it, build a fishery, hire workers, hire guards and more.
Millwater Retreat
Restore an old building into your home and customize it. Build a mill and operate your own milling business. No DLCs required.
Katixas Ciderhouse Restaurant
Manage a restaurant and make your own cider in a very detailed and realistic manner.
Highland Milk Farm
Adds a milk farm & the ability to milk all cows in Skyrim. Adds flour to leveled lists. Farm sells pancakes & omelettes.
Katixas Beer Brewery
Brewery sim - realistically brew beer at a new brewery. Each step of the processes is covered in great detail
Plant Trees
Enables you to plant seeds that slowly grow into mature trees. Grow your own money-making tree farm.
Smash It Up - Functional Mills
Makes GrainMills and WindMills functional. Adds recipes to produce flour, fish oil, bone meal, powdered tusk, fire salts, frost salts, void salts, glow dust and ectoplasm.
Whetstones - Immersive Super Nifty and Extremely Portable
Sharpen your bladed weapons at your campsite using a portable whetstone. (Only improve the item half as much as a grindstone) Includes animation.
Traders of Skyrim ENG
Makes trading as a career possible - adds 5 merchants selling unique commodities that sell for higher price at other locations. A 2nd mod allows you to buy 9 vanilla shops that generate a high regular income.
Calling Card Fence Lite
Adds a fence, Destiny Blaise, to the Bannered Mare who will buy your stolen goods. She also provides 'Calling Cards' to leave on the bodies of those you kill. Can customize .png card.
Bards Lute
Activate lute to begin playing 1 of 4 random pieces from the vanilla game for 30 seconds. (puts you in God mode while playing)
Sokco's Guild Starter
Lets you create and manage your own guild - Make any location headquarters and recruit any NPC as your guild members. Assign jobs - assassinate, do good deeds, hunt, craft, cook, mine, smuggle skooma, & more. Actions affect reputation of guild. Increase guild levels and earn perks. More. Compatible with all follower mods.
Morskom Estate
Lets you purchase a large but bare player home in disarray and then upgrade numerous aspects over time in a realistic and immersive way. Extensive features.
Live Anywhere - Constructible Shacks
[SKSE] Use menu to easily construct a shack, tent, basement or underground burrow anywhere in the world. Shacks can be open shacks (no load doors) or sheltered (load interiors). Sheltered shacks can be small, large, empty or full. Use menus to reposition, decorate, add stairs, basement, crafting stations and more. Works well with Guild Starter.
Build Your Own Home
Allows you to build your own home choosing from a hunter, mage, thief and assassin theme. Many additions and building options. Hearthfire NOT required.
Breezehome FullyUpgradable
Adds realistic expansion to breezehome - starts out empty but can be upgraded piece by piece to include all crafting implements through The Jarl's Steward Proventus. (Works with DLCs installed)
Home Construction and Decoration
Buy a deed, gather materials and build your home anywhere. Craft furniture and decorate it how you want. Adjust item placement easily with your mouse.
The FPI Gallery for Console Decorators
[DG+HF+DB] Use the console to decorate your home in-game with over 1700 hand-placeable items from all of the DLCs and many modder's resource packs. Also lets you travel via console to an Ikea-like gallery to view/browse all 1700 items.
Buyable Paintings and Pictures - Place Anywhere
Craft frames, buy paintings and then hang them in your home (or anywhere you want)
Painting in Skyrim
Lets you paint your own paintings in-game using an easel, brush, paints, etc. Hang paintings anywhere or sell them. Choose from over 100 paintings or use your own images.
Placeable Statics - Move Anything
Move, rotate and place furniture and other items wherever you want (from the creator of Buyable Paintings and Pictures). Compatible with Decorator Assistant
More Interactive Items - Grab Moveable Statics
Enables grabbing, throwing, pushing, pulling, taking, buying and selling of 87 pre-exisiting moveable static forms including bowls, cups, plates, ewers, bones, logs, pottery, small stone blocks, knives, forks, urn fragments, etc.
Art of the Catch
An immersion mod by Chesko (author of Frostfall) that lets you catch fish with a craftable fishing pole. Includes new animations and more.
Fishing in Skyrim
Adds working fishing nets & fishing poles (set pole then add meat, bugs or fish from inventory as bait). Use different bait to catch different fish. Chance to find lost relics. Adds a fishing pole vendor. Compatible with "Improved Fish" and Driveable Boats!!!
Hunterborn
[SKSE] Changes animal loot into a menu-driven system that lets you pick up, field dress, skin, harvest, and butcher. Skinning animals takes time. Adds hunting knives, new alchemy ingredients/effects, and cooking recipes. Patches available for Realistic Needs and Diseases and Frostfall.
Hunting in Skyrim
Adds a hunter's guild, hunting quests and animal dens, skinning system, trophy crafting, better hunting prices, new skills & perks (optional) & more. Compatible with Real Wildlife.
A Hunters Life - Hunting Overhaul
Adds more value to pelts & tusks. Use salt at tanning rack to treat hide (increases value). Make into fine rugs for more profit.
Tameable Wolves/Foxes
Tame a wild fox by feeding it a rabbit haunch. Tame a wild wolf by feeding it a venison chop. (watch video)
Dice Game in Taverns
Adds an NPC with dice to of each major city. Bet gold to play. Click dice to roll again.
Northern Bathhouses
Adds bathhouses to Markarth, Solitude, Morthal, Whiterun, Dawnstar and Riften
Enhanced Hotpools
Adds chairs around the hotpool edges that your Dragonborn and followers can sit on and relax.
Breezehome Addition - Bathing Area
Adds a bathing area to the player home in Whiterun. Supports followers.
Bury The Dead
[SKSE] Lets you bury your fallen companion. Leaves a permanent tombstone behind for posterity that you can read.
Alternate Actors
[SKSE] ** Caution ** Allows you to assume full control over anyone in the game. Alternate playing as the mage, fighter or thief in your adventure party!
Realistic Needs and Diseases
6 stages of Hunger/Thirst/Fatigue/Inebration. (rate configurable rate). Diseases get progressively worse. Food loot reduced. Food spoilage. Refill water in rivers (boil or risk disease).
iNeed - Food Water and Sleep
Simplifies hunger, thirst and sleep needs and adds lots of configurable options e.g. follower needs, horse needs, decreased food availability and more.
Imps More Complex Needs
Hyper-realistic hunger/thirst/sleep. Basic mode - manage satiation, calories, hydration & sleep. Complex mode adds protein, nutrients, alcohol, caffeine, mental fatigue, physical fatigue & morale. Running burns calories. Food can spoil (optional), food likes/dislikes that affect morale, food eaten at an inn or by a fire has higher appeal, eating/drinking animations (optional), water bottles, adjustable dynamic timescale. Compatible with many recipe mods.
SkyRealism - Feast and Famine
[SKSE] New recipes + more complexity (adds yeast + dough). Foods add buffs. Burn up to 4K ml of H20/day. Gain 900ml/drink. Burn up to 7K calories/day. Gain 100-2K calories/meal. Lack of rest lowers HMS regen rate & speed.
Drink Eat Sleep Bathe
User-adjustable rates and thresholds for hunger, thirst, tiredness and cleanliness. Hunger affects recovery rate of Health and Magicka. Thirst affects recovery rate of stamina and shout recovery. Being tired retards skill improvement, attack dmg and spell effectivness. Cleanliness affects speechcraft.
Bathing in Skyrim
Adds bathing and cleanliness to Skyrim. Not bathing will eventually penalize Speechcraft and disease resistance.
Gromits Cooking Recipes - Food - Drink Overhaul
Eating/drinking provide buffs and/or increase regen rate of H/M/S. 4 Ranks of food. Adds 51 recipes.
Eat and Sleep
[SKSE] Automatically eat/drink from inventory every 6 hours or choose to have a food menu appear when sitting. 15 mins pass when eating. Food spoils at appropriate rates). An option allows for removal of some food in vicinity depending on its location. Adds a waterskin & sleeping blanket. More...
I'm a Customer Dammit
[SKSE] Saves time by letting you order food at taverns just by clicking on food (15 septims deducted). Also lets you eat cooked foods in world without putting it in inventory first. Compatible with Realistic Needs and Diseases, iNeed and Frostfall.
You Hunger
Reduces the amount of food available in game.
Campfire - Complete Camping System
Created by Chesko, author of Frostfall. Use kindling and firewood to build interactive campfires of different sizes (cook, sit by, etc). Build interactive tents, tanning racks, etc. Backpacks dynamically display your bed roll, torch, cooking pot, axe, and water skin. Much more...
Pocket Campsite
Lets you build an elaborate camp, fortress or even a town. Includes every conceivable camp item plus furnture. Build walls and more.
Camping Kit of the Northern Ranger
Create flat terrain tiles. Exact placement options. Can enter tent and setup interior of tent including alchemy table and tanning rack. Can setup traps to catch food. Adds campfire interactions: read, meditate, warm hands, clean weapons, play a lute or flute.
Portable Campsite
Full and Lite version available
Camping Lite
A tent, a fire and a small sitting log that can be installed in a fast efficient way.
Craftable and Placeable Havok-enabled Bedrolls
Adds craftable bedrolls from bear and Sabre Cat pelts. Bedroll will tilt, angle, etc. to match the ground beneath and can be repositioned. Great when a tent doesnt make sense (Keep tent on horse and bedroll on person)
Traps Make Noise - More Dangerous Traps
Choose between 2 versions:
Traps Make Noise.esp - When traps are triggered, nearby enemies will be alerted. Each trap type generates an appropriate degree of "sound".
Traps Make Noise and Are Dangerous.esp - [DG] [DB] Same as above but also increases damage done by traps.
Killing Traps
Increase the dmg of all traps by 3.8x - simple and to the point (works on all traps)
Subliminal Traps
Makes pressure plates and tripwires harder to see
Deployable Traps
Adds variety of traps the player can use: bear, oil, barricade, rocks, caltrops, & more (Works with Sands of Time)
Hunter Traps
Adds craftable bear traps
Diseased - diseases system overhaul
Makes diseases progress realistically from mild to severe symptoms. Progression or recovery depends on health, rest, medicine, potions and blessings. Alchemy skill and books help diagnose which disease. Adds new medicine recipes that cure specific diseases. Compatible with Realistic Needs and Diseases. Click here to add a craftable potion that can cure the incurable Droops Disease.
Disease Descriptions for the Immersive Adventurer
Provides improved descriptions of diseases, plus symptoms plus the mechanical game effects while afflicted. Ex: Bone Break Fever is a mild common disease affecting the victim's strength and coordination. Symptoms include high body temperature and chronic weariness. As a result, your Stamina is reduced by 25 points while affected by the disease.
Chicken Soup of Cure Disease
Cure an illness by eating soup. Resting in bed is optional (roleplay). Adds craftable chicken soup that cures all diseases.
Living Takes Time
[SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod.
Professions
[SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod.
Timescales modified
Choose from a variety of ESPs to set timescale. Sets a static timescale for all activities.
SkyRealism - Time Scale and Travel Speed
Changes the TimeScale to 6 i.e. 1 second real time = 6 seconds game time. (default is timescale 20 i.e. 1 second real time = 20 seconds game time)
Dynamic TimeScale with Autosave
Adjusts the games TimeScale dynamically based on the players circumstances. Fully configurable. Can also perform an AutoSave at regular intervals or after certain events.

Weather & Lighting Mods

Climates Of Tamriel - Weather - Lighting - Audio
100K+ endorsements. A weather and lighting overhaul - Adds over 500 weather systems. Includes presets for dungeons, nights, interiors. Optional sounds. (Consider also using Climates of Tamriel - Weather Patch)
Pure Weather
A weather and lighting overhaul - adds new weather, lighting, textures and audio. ZERO performance loss. Fewer features and options than Climates of Tamriel but a good alternative.
Purity
Same as Pure Weather above except it also combines Pure Waters by the same author.
Real Clouds
Adds realistic 3-D volumetric clouds. Reacts to weather. Compatible with weather mods.
True Storms - Thunder and Rain Redone
A new and improved alternative to Immersive Skyrim Thunder. Greatly improves rainy/stormy weather. Compatible with nearly all weather mods. Script free (add/remove at any time).
Immersive Skyrim Thunder
Adds better rain and thunder sound effects. (or try Immersive Skyrim Thunder) Works with Lightning during Thunder Storms. Not compatible with Climates of Tamriel.
Lightning during Thunder Storms
Adds lightning strike effects during rain storms. (Player-configurable options for frequency, distance & more). If using with Climates of Tamriel (recommended), also install this patch by the same author so lightning will strike appropriately with the weather.
Supreme Storms
Makes rain storms and snow storms more intense (does not affect normal rain and snow). Reduced distant view and wind buffs. Compatible with all environmental mods like Climates of Tamriel and RCRN
Real Rain
Makes rain denser, more random and more natural looking. Optional file enhances weather transitions and the sounds of rain/thunder.
More Snow
Increases amt of snow, wind sounds and/or reduces viewing distance during medium and heavy snow weather. Not compatible with CoT
Enhanced Landscapes - Winter Edition
An optional plugin-in that applies a wintery, snow-covered climate to all of Skyrim. Based on Skyrim Winter Overhaul (no longer available) with some improvements. Compatible with Frostfall, water mods, lighting mods, and many more. (Not compatible with Climates of Tamriel, Pure Weather, RCRN or other weather overhaul mods)
Realistic Lighting Overhaul
Video - RLO vs ELFX No performance decrease at all. Does not use post-processing. Edits over 10,000 light sources to make light function more realistically. Enhances interior and exterior lighting. Fixes shadow striping. Removes interior fog. Spells emit light. Much More. Compatible with Climates of Tamriel.
Enhanced Lights and FX
Video - RLO vs ELFX Enhances interior lighting to create a more dramatic and realistic mood. Lighting relies more on actual light sources. Adds candle smoke FX and more.
RCRN -- HDR Lighting and Weather Enhancement
Highly tuned lighting. Weather and lighting sources are dynamically generated. Volumetric fog. Use RCRN customizer to choose presets and customize. Only small FPS hit (5fps)
Ultra Realistic World Lighting
Makes the lighting more realistic with zero performance loss. Simple one-click install/uninstall. No external adjustments required.
Immersive Interiors
WIP - An interior lighting overhaul. Makes windows transparent. Interior spaces will reflect outdoor lighting, weather and sound. (Not compatible with Realistic Lighting Overhaul)
DYNAVISION - Dynamic Depth of Field
Adds dynamic depth of field to add a cinematic experience
IMAGINATOR - Visual Control Device for Skyrim
Adds an in-game tool to control visual elements like Brightness, Contrast, Saturation, Sky Brightness, Sunlight Output, Bloom and Tint
Lanterns of Skyrim - All In One
Watch comparison video Adds lighting around roads, bridges, villages, settlements, etc. Works best with RCRN - Realistic Colors & Real Nights.
Claralux - More and Brighter Lights
Watch comparison video Adds lighting around roads, bridges, villages, settlements, etc. Configurable in-game. Works with Ultra Realistic World Lighting and Realistic Lighting Overhaul
Skyrim - jumping shadows Fix
A Skyrim.ini tweak to make shadows move more smoothly
Wearable Lanterns
50K+ endorsements. Adds a craftable, wearable, Travel Lantern that can be hooked onto your belt or carried in your hand. Uses Oil. Also consider Wearable Lanterns - Lighting Fix.
LOHS - Lanterns on horse saddles
Lets you put candle lanterns on horses. Candles are lit automatically depending on the daytime or lit manually by the player. Configurable via MCM.
True Torches
Increases torch light radius from 712 to 762. Increases torch light shadow radius from 512 to 762. Increases torch life time from 4 minutes to 12 minutes
SM Drop Lit Torches
[SKSE] Equipped torch will drop to floor when switching to a weapon/spell/shield. NOTE: This feature is included in Equipping Overhaul. (Try Simple Drop Lit Torches as an alternative)
Torch Hotkey
[SKSE] Adds a rebindable torch hotkey to free a vanilla hotkey. Choose a key when first loading the mod.
Light up the night - People Have Torches
NPCs use torches
Extinguishable And (Re)lightable Fires
As a feature of the Sneak Tools mod, extinguish or light any Vanilla campfire, candle or wall-mounted torch using frost of fire spell or water and fire arrows.
Double Torch Radius
Doubles the torch light radius without adjusting the intensity, color or duration.
Brighter Torches with Bigger Radius
Increases radius of torch light and makes torch light brighter.
Torch of Everlasting with Dynamic Shadows
Torches burn longer, brighter and/or have greater light radius. Optional version casts dynamic shadows. Duration options: 4 min, 10 min or forever. Light radius options: Default, 2x or 4x. Brightness options: Default, 1.5x or 2x.
Torches for Skyrim
NPCs use them more, more common in loot, higher light radius
Lanterns and Candles
Adds place-able lanterns and candles that can be crafted at a forge. Drop from inventory, activate to lock in place then activate again to turn flame on/off.
Usable Lantern
Adds a lantern you can use to light up areas. Often used in conjunction with with Better Wieldable Lantern.
Better Wieldable Lantern
Adds craftable lanterns. Often used in conjunction with Usable Lantern.

Travel Mods

Realistic Humanoid Movement Speed
Adjusts the speeds of the player, NPCs and horses (optional) to give a more realistic feel (much faster walk speed, slightly slower run speeds) while maintaining a good game flow. Matches speed of NPCs to the player. Watch video!
Realistic Running Speed
Adjusts the speeds of the player, NPCs and horses to give a more realistic feel (generally about 20% slower) while maintaining a good game flow. Matches speed of NPCs to the player.
Skyrim Speeds - walk run sprint horses werewolves
People = 75% faster walk. Horses = 50% faster walk and 25% faster sprint. Use with Same Walk and Run Speeds to match speed of NPCs to player.
** Install "Skyrim Speeds" app from this mod's download section to auto-generate a mod with your own custom speed preferences.
Speed Revised V2
People = faster walk and sprint, slower run. Horses = faster walk, run and sprint. Also matches the speeds of NPCs to the player. (see image for speed values)
Same Walk and Run Speeds
Makes NPCs walk at same speed as PC. Recommended if using a mod that changes vanilla walk speed.
Convenient Horses
[SKSE] 50K+ endorsements. 17+ features (too many to list) with many customizable options (WATCH THIS VIDEO). Try Immersive Horses as an alternative.
Horse commands
[SKSE] Adds saddlebags, horse encumbrance (adjustable), commands, improved horse AI (stay or follow intelligently), lets followers ride and more.
Aeonbarr - Unique Horse
Adds a highly customizable horse - Choose attributes, appearance, armor type, etc. Compatible with Convenient Horses.
Like a Boss - New Mounts Mod
Adds 8 new unique mounts that you can ride like a horse - a wolf, a moose, a polar bear, a mammoth, a dragon (does not fly), a dracolich (does not fly), a giant spider and a walrus. (or click here to ride a Yakkuru)
(10 Mount Mods)
A video showcasing a variety of mount mods - Blaze Of Eventide, Armored SabreCat Mount, Unicorn, Sethai and Elthrai, Skeleton Demonic Horse, Siphan, Skeletal Sva??ilfari, and Thunderdash
Convenient Horse Herding
[SKSE] An extension of Convenient Horses - Manage your own herd of horses. Rename, set herd camp, have herd follow you, buy guardian dogs to protect your herd, more.
Horse Branding
Adds 3 branding irons which let you mark any horse as belonging to you or your followers. Recommended by Ultimate Follower Overhaul
Horse Trotting instead of Walking
Replaces the horse walk animation with a horse trot animation and increases the "walk" speed.
Oblivious Horses
Horses won't attack, won't be attacked and will only run a short distance away when near danger. Optional: make horse essential, have more stamina and/or faster20% faster. (NOTE: This feature is included in Convenient Horses)
Horse Whisper --- Horse Calling - Horse Locating
(or try Whistle) Adds word of power to "Call" your horse (RUNS to player) or "Track and Call" (adds horse as Misc quest + sets quest as active so horse can be seen on map).
Horse Fast Dismount
Allows you to dismount your horse instantly. (NOTE: This feature already included in Convenient Horses)
More Saddles
A variety of saddles for your horse (purchased at stables) that realistically depict your horse carrying a lot of equipment (see video)
Horse Armors for Skyrim
Replaces each city's buyable player horse with a unique armored horse.
Tytanis - Horse Armor Vendor STANDALONE
Horse vendor at Whiterun Stables sells horse armor (applied to last horse ridden). This is an optional standalone portion of the Tytanis Mod.
Horses walk at double speed and run faster
Makes horses walk 2x faster than vanilla and also run/sprint 75% faster. Click here to create your own custom speed settings.
Ridin Dirty
Adds perks that improve mounted combat. Compatible with all horse mods. Only modifes the Light Armor perk tree.
Mounted Casting
[SKSE] Lets you cast spells while on horseback. Caution: Buggy.
About Horses
Replaces the vanilla horse models with a custom mesh and skeleton. Makes horses less fat and taller.
Slimmer Horse Shape
Horse is shaped more realistically (changes mesh).
Horse Stabling
Your horse will automatically go to the stables (someone will come and escort him there or he will walk there on his own)
More Stables
Adds 2 stables with excellent custom voice dialogue - a white horse @ Dragon Bridge & a Dun horse at Ivarstead. (5 horses available in Vanilla)
Lesser Hold Stables
Adds 4 stables (Falkreath, Dawnstar, Morthal, and Winterhold). Horses are faster than Vanilla. Cost 1000g.
Touring Carriages
Lets you and up to 3 followers travel by carriage in real time between the 9 holds. Install or uninstall safely at any time, even while staring at a carriage. (Consider using with No Predators on roads)
Travel Mounts - for fast travel
Requires you to be mounted on a horse to fast travel
Complete Fast Travel Overhaul
A lightweight alternative to Better Fast Travel - Carriages and Ships with a focus on simplicity, stability and compatibility. Use carriages and boats to travel to any settlement with realistic prices based on distance. Restores cut carriage dialogue. Compatible with Expanded Towns and Cities, DLCs, & Fast travel timescale fix.
Better Fast Travel - Carriages and Ships
Adds carriages to over 2 dozen locations and ships to 3 cities so you can fast travel to every town and village. (more immersive than fast travel). Not compatible with Better Villages or Extended Ivarstead. Includes an optional ESP to disable fast travel altogether.
Travelling Caravan Home abode
Fast travel to 15 locations in a horse-led wagon player home with bed, cooking spit, storage, travel map and more. (Try Gypsy Eyes Caravan for a drivable version)
Skyrim Wayshrines - Immersive Fast Travel
[DG + DB] Adds a network of teleporting shrines around Skyrim. Travel is instant i.e. no time will pass during fast travel.
The Grytewake Legend - Quest and moveable ship
Adds a quest with a ship (player home) as the reward. Ship can fast travel to 4 locations.
Travel by Boat
An immersive and lore-friendly way to fast travel by boat. Plays an animation of the boat departing.
The Okaazah - Player-Owned Ship with Crew & Travel System
Adds a player-owned ship with crew. Use map behind wheel to fast travel between destinations.
Gokstad Sailable Ship and Portable Player Home
Lets you sail a viking ship in real-time with animated oars and sails. Attack while sailing. Also use as a player home (choose from 3 interiors)
Sailable Ships of Skyrim
[SKSE] Adds a pilotable rowboat and longboat in solitude. Includes land collision detection. Drop anchor on longboat to enter the interior. Recruit crew for longboat. Hire carpenters to repair.
Realistic Functional Boats
Adds pilotable row boats with a focus on realism. Realistic movement via paddles. Try with "Untie and Row Boats
Script free ship sailing
Adds a pilotable canoe in Riverwood that collides with terrains, tilts depending on the surface and is affected by water currents. Looks good in both 1st and 3rd person view. Summon with a spell. Add followers to canoe using a spell. Store items in canoe inventory. Canoe can take damage and be repaired. Although not based on it, this mod can be viewed as a more current and improved version of Pilotable Rowboat as they both take a similar approach (sees boat as a horse).
Pilotable Rowboat
BETA - Adds a pilotable rowboat to Riften docks. No longer supported. Install Finally Real Boats to replace all rowboats with this Pilotable Rowboat. ** Author invites anyone to continue development **
Driveable Boats!!!
BETA - Adds a pilotable boat. Press "W" to go forward & steer w/ mouse. Sees the boat as armor and uses water-wakling to stay afloat. Can use bow & cast spells while in boat. Compatible with "Fishing in Skyrim".** Author invites anyone to continue development **
Gypsy Eyes Caravan
(Watch comparison video) A drivable player home! Hitch your house and drive it (or command horse to follow you as you walk on foot). When ready to camp, deploy it as a player home complete with popout sides for tons of crafting and living amenities. Compatible with UFO & Convenient Horses. (or try Travelers Covered Wagon
Dragonkiller Cart Reloaded
(Watch comparison video) Adds a drivable cart + storage and camping gear. Hook up your horse to a cart and drive it. Followers can travel in the back. Read this helpful post by Katsula.

Encounter Mods

Frostfall - Hypothermia Camping Survival
50K+ endorsements. Click here for comparison to Hypothermia Frostfall is a survival-style mod that adds Cold Weather Survival elements to the game. Adds craftable camping equipment, backpacks, warm clothing and armor and more. Clothing can affect warmth (optional). Choose from 3 realism level presets.
Hypothermia
Click here for comparison to Frostfall Core body temp drops and rises depending on actions/environment. Includes hand warming animation. Click here for Hypothermia 1.5 patch.
Cloaks of Skyrim
Adds cloaks that provide extra warmth for Frostfall mod
Winter is coming - Cloaks
Adds thick cloaks that provide extra warmth for Frostfall mod
Footprints
Players, NPCs and creatures leave footprints as they walk
Get Snowy
Causes snow to lay on clothing of PC and NPCs when snowing
Wet and Cold
Cold: When it's cold, everyone's breath is realistically visible. NPCs will equip fur hoods and gloves. NPCs will go home if there's a blizzard. Keep head down during snow or be periodically blinded.
Wet: When wet, water will drip from body parts. When it's raining, NPCs will don rain hoods and go home. Rain temporarily blinds you when looking up.
No snow under the roof
Realistically removes some snow from under porches, overhangs, etc. and adds 3D snow to the tops of houses/buildings
Real Shelter
Provides shelter from the rain and snow in outdoor areas that have overhead cover. Works with Frostfall and Climates of Tamriel. Click here for video tutorial on how to install Real Shelter with Mod Organizer
Wonders of Weather
Adds rain splash effects, shooting stars and rainbows. Configurable through MCM.
Realistic Boat Bobbing
Makes boats bob realistically in the water.
vwr Wet Eyes
Adds a realistic blurring effect while submerged in water and briefly after.
Morning Fogs
Adds a mysty fog over water from 4am - 7am at the docks of many towns.
Supreme and Volumetric Fog
Same as "Morning Fogs" but also makes foggy weather much foggier
Water (The Ruffled Feather - Mod Collection)
Watch comparison video (Author combined mods into a modular install that includes "Water"). Makes water look and behave more realistically - rivers flow in one direction, ocean waves flow towards coast, water drop ripples, some smaller boats bob in the water, realistic waterfalls, more...
Pure Waters
Watch comparison video More realistic looking water with the lowest performance hit of the three water mods. (already included with Purity)
Realistic Water Two
Watch comparison video Separates lakes, ponds, rivers and ocean waters to give each water type its own unique colors, textures, water motions, and ambient sound effects. Waterfalls flow faster and water is louder where appropriate. Makes some boats, including long boats, bob in the water. Also consider Realistic Water Two - stream Fix. Click here for installation walk-thru video. Click here for a comparison to Pure Waters.
Fire and Ice Overhaul
Fire magic makes objects catch on fire and the fire will spread to nearby flammable objects. Extinguish fires with frost spells. Use Frost spell to create walls of ice.
Burn Freeze Shock Effects
Applies realistic fire, ice and shock spell effects i.e. burnt/frosted/calcinated skin, charred or frozen bodies, etc.
Dynamic Fires
Adds ability to light fires with torch or fire spell and extinguish fires with the frost spell (Note: Frostfall lets you light fires with a torch.) ** Not compatible with Frostfall 2.5+ **
Fires Hurt
Standing in fire will burn the player. Also consider Hot Volcanic Water (boiling geysers hurt)
Smoking Torches and Candles
Makes torches and candles give off smoke
Chimneys for Skyrim
Adds chimneys with chimney smoke to villager's homes in 5+ locations.
Woodcutter
[SKSE] [DG+HF+DB] Use an axe to cut down any tree (you can actually watch it fall!). Also lets you craft saw horses and new work benches which will let you craft countless items including tents, barricades, furniture, clutter items, vanilla crafting stations, a new scriptorium to duplicate books and scrolls, light sources, and much much more. Requires Jaxonz Positioner to place and position the items you craft.
collecting Firewood
Gives you the ability to collect firewood instead of chopping it.
Dynamic Things - Woodpiles and Barrels...
[SKSE] ** Highly recommend also installing the patch Dynamic Things - Enhanced to fix bugs and enhance compatibility (Read More)** * Convert any container into a "safe-storage" container by simply putting something into it. (Make any house/cave/fort into a player home) * All keg barrels are functional - contain mead/water/blood/etc. Payment required first. Fill empty bottles. * Lets you harvest firewood/deadwood from bushes/trees/woodpiles/fallen trees/driftwood, etc. Can chop down trees. * Makes all barrels/crates into active containers with "intelligent" ingredients. * Using a training dummy/archery target will increase appropriate skill
Earthquakes
Adds earthquake events during the game. MCM customizable. Safe and compatible with any mod.
Static Mesh Improvement Mod - SMIM
100K+ endorsements. Makes barrel lids and drawers move realistically when checking their contents plus improves mesh on many objects.
Dead Body Collision Fix
Makes dead bodies solid so you can collide with, stand on or stack any corpse including dragons, mammoths, etc.
Skyrim Hair Physics Project
Makes hair move realistically
Flowing Cape With Physics
[DG] Adds a cape with realistic physics
Waves
[DB] Makes waves appear along the Coast
CP Apple Trees
Adds harvestable apple trees around Skyrim with Havok physics-enabled apples - pluck by hand or shoot off of tree with an arrow.
A Place to Sleep
Adds or modifies sleepable surfaces at locations around the world
Go to bed
[SKSE] The current, recommended, safe-to-use Nexus mod that will show an animation of player going to sleep and waking up. Compatible with everything. Does not attach scripts to beds.
Another Sleep Mod
[SKSE] Shows animation of player going to sleep and waking up. This mod has no issues with eyes remaining closed after waking up. (alternate download location provided in description)
Sleep Tight
Changes sleepwear of sleeping NPCs and followers, adds snoring sound (optional), adds damage multiplier when attacking sleeping NPCs (optional), more...
Alcohol Drunk Effect
Adds 3rd person drinking animation, animated stumble and visual blur effect when alcoholic drinks are consumed.
Get Drunk
Adds progressively worse radial blur, distortion, stumbling, and other inebriation effects after consuming Nord Mead, Alto Wine, Spiced Wine, and many other alcoholic beverages
Katixas Refillable Potions
Makes Stamina, Magicka and Healing potions refillable at Alchemist shops
Collect water from wells
Use wells in Vanilla towns, markets and forts to fill empty waterskins/bottles with spring water. Compatible with Realistic Needs and Diseases
Drinking Fountains of Skyrim
Adds several drinking fountains around Skyrim. Activating a fountain will give you three bottles of water. If in 3rd person, an animation will play. (Click here for Dragonborn expansion)
Katixas Usable Barrels
Makes almost all barrels around the world usable (inns, dungeons, forts, etc.) (Gives back an empty bottle when done drinking it)
Skooma Drug Effect
Adds drugged effect (see video). (Optional file - effect only in 1st person view)
Player Headtracking
[SKSE] Your character will automatically turn his/her head to focus on other actors appropriately... similar to how NPC's behave in the game.
HeadTrack Crosshair
[SKSE] Makes your character look at any activatable object that you are aiming at with the crosshair. Works with Player Headtracking.
NoMaaM Breathing Idles BBB
Adds a realistic breathing motion to the standard idle animation
Syynxs Lowered Hands
Removes empty fist from view in 1st person (idle fist is lowered off of the screen)
Lower 1st Person Weapons - change weapon height
Lowers your weapons in first person mode. Makes weapons less intrusive, especially for dual wielding.
Skyrim Heart Rate
Heart rate affects stamina regeneration. Long term stamina affects speed. Resting serves a real purpose.
Pumping Iron - Dynamic Muscle Growth
[SKSE] Character's weight (size) increases over time. Increases in combat skills will increase weight. Changes apply after sleeping well. Can track progress. Reach max weight around level 40 - 50.
Five O Clock Shadow
[SKSE] Your character's beard and, optionally, your followers' beards will grow over time Can use a razor in inventory to trim your beard. Set growth rate in MCM.
Improved Weapon Impact EFFECTS Correct Metal
Hitting metal or stone with your weapon will create sparks (see video for Before & After)
Equipping Overhaul
[SKSE] An improved version of Armed to the Teeth - easy version - all favorited weapons are visible on your character, current weapon or torch drops to the ground when fast-drawing a different weapon (optional), and torches stay lit when dropped. Compatible with Dual Sheath Redux.
All Geared Up
[SKSE] Displays favorited weapons and shields on the character when not equipped.
Dual Sheath Redux
[SKSE] Places staves and shield on back when weapons are sheathed. Shows both left and right-handed weapons as sheathed when dual-wielding. Compatible with Equipping Overhaul. Installation instruction video
Greatsword sheaths and scabbards
Adds scabbards for 2-handed Greatswords on your back (instead of swords floating on your back)
Fully Animated Meals Potions
Adds accurate eating and drinking animations for potions, meads, wines, ales, soups, cheeses, stews, sweetrolls, apples cooked beef, venison, chicken, pheasant, rabbit, horker and more. Not compatible with Realistic Needs and Diseases. Requires FNIS. Click here for compatibility patches - Realistic Needs & Diseases & Imp's Complex Needs.
Eating and Drinking animations (looping-free)
Plays brief animation of drinking or eating bread. No action needed to stop animation (only lasts a few seconds)
Dine with Followers
[SKSE] Followers will sit and eat with you.
Better Breath Holding
Lengthens the time your character can hold their breath underwater.
Cavern Pitfalls WIP
Adds pitfalls to some of the Caverns that have open sky lights
Bring Out Your Dead
Adds immersion by expanding the # of graves given to unique PCs
Open Cities Skyrim
[DG+HF] Allows player to enter and leave the 5 cities without a loading screen. (Can ride a horse into the city).
Familiar Faces
Lets you import your previous characters into your current game and play with them as your followers. Lets you save each character to a ''Shrine of Heroes'.
Professions
1. [SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod. 2. Optional feature: Choose from 9 professions and receive bonuses/penalties for doing/not doing work related to your profession. Note: it's beneficial to wear activity-appropriate clothing.
Faction: Pit Fighter
Bet on fights or compete in underground pit fights by joining a pit fighter faction. by ThirteenOranges. Also consider this add-on.
Helgen Reborn
The equivalent of a DLC. Rebuild Helgen from the ground up, train guards to protect it, fight the Thalmor and much more. Fully voiced actors. 4-6 hours of gameplay. Watch Gopher's full review
Become High King of Skyrim V2
(new version being maintained by Harkon121599). Become king through marriage or assassination. Adds NPC interactions with numerous features to appoint, recruit and command subjects while living in a castle.
LC-Become King of Riverhelm
Rule a fortress as King. Collect taxes, Generate attacks on castle. Adds 4 Knight followers, coat of arms, 100 NPCs, jester, arena, sewers, baker, , armory, stable with 2 horses.
LC_BecomeJarlofIvarstead
Adds a quest to become Jarl. Allows you to rebuild/expand your castle. Mange reputation, taxes, food management, prisons, new buildings, import and export, feasts and events, servants, companions and more.
Pirates of Skyrim - The Northern Cardinal under the Black Flag
[DG + DB] An expansion to Northern Cardinal - Own a ship and be a pirate or privateer. Fast travel to various locations. Hire and pay a crew. Board and fight other ships. Sail to the Sea of Ghosts for adventure and treasure. Much more...
Heljarchen Farm
[HF] Lets you buy, expand and operate a farm. Hire workers, grow crops and earn money selling the harvested crops. Complete renovations to the farmhouse, farm and meadery yourself or hire builders to do the work for you.
Windstad Mine
[HF] Let's you become the owner of a profitable mining operation. Liberate a mine from bandits, expand it, build a fishery, hire workers, hire guards and more.
Millwater Retreat
Restore an old building into your home and customize it. Build a mill and operate your own milling business. No DLCs required.
Katixas Ciderhouse Restaurant
Manage a restaurant and make your own cider in a very detailed and realistic manner.
Highland Milk Farm
Adds a milk farm & the ability to milk all cows in Skyrim. Adds flour to leveled lists. Farm sells pancakes & omelettes.
Katixas Beer Brewery
Brewery sim - realistically brew beer at a new brewery. Each step of the processes is covered in great detail
Plant Trees
Enables you to plant seeds that slowly grow into mature trees. Grow your own money-making tree farm.
Smash It Up - Functional Mills
Makes GrainMills and WindMills functional. Adds recipes to produce flour, fish oil, bone meal, powdered tusk, fire salts, frost salts, void salts, glow dust and ectoplasm.
Whetstones - Immersive Super Nifty and Extremely Portable
Sharpen your bladed weapons at your campsite using a portable whetstone. (Only improve the item half as much as a grindstone) Includes animation.
Traders of Skyrim ENG
Makes trading as a career possible - adds 5 merchants selling unique commodities that sell for higher price at other locations. A 2nd mod allows you to buy 9 vanilla shops that generate a high regular income.
Calling Card Fence Lite
Adds a fence, Destiny Blaise, to the Bannered Mare who will buy your stolen goods. She also provides 'Calling Cards' to leave on the bodies of those you kill. Can customize .png card.
Bards Lute
Activate lute to begin playing 1 of 4 random pieces from the vanilla game for 30 seconds. (puts you in God mode while playing)
Sokco's Guild Starter
Lets you create and manage your own guild - Make any location headquarters and recruit any NPC as your guild members. Assign jobs - assassinate, do good deeds, hunt, craft, cook, mine, smuggle skooma, & more. Actions affect reputation of guild. Increase guild levels and earn perks. More. Compatible with all follower mods.
Morskom Estate
Lets you purchase a large but bare player home in disarray and then upgrade numerous aspects over time in a realistic and immersive way. Extensive features.
Live Anywhere - Constructible Shacks
[SKSE] Use menu to easily construct a shack, tent, basement or underground burrow anywhere in the world. Shacks can be open shacks (no load doors) or sheltered (load interiors). Sheltered shacks can be small, large, empty or full. Use menus to reposition, decorate, add stairs, basement, crafting stations and more. Works well with Guild Starter.
Build Your Own Home
Allows you to build your own home choosing from a hunter, mage, thief and assassin theme. Many additions and building options. Hearthfire NOT required.
Breezehome FullyUpgradable
Adds realistic expansion to breezehome - starts out empty but can be upgraded piece by piece to include all crafting implements through The Jarl's Steward Proventus. (Works with DLCs installed)
Home Construction and Decoration
Buy a deed, gather materials and build your home anywhere. Craft furniture and decorate it how you want. Adjust item placement easily with your mouse.
The FPI Gallery for Console Decorators
[DG+HF+DB] Use the console to decorate your home in-game with over 1700 hand-placeable items from all of the DLCs and many modder's resource packs. Also lets you travel via console to an Ikea-like gallery to view/browse all 1700 items.
Buyable Paintings and Pictures - Place Anywhere
Craft frames, buy paintings and then hang them in your home (or anywhere you want)
Painting in Skyrim
Lets you paint your own paintings in-game using an easel, brush, paints, etc. Hang paintings anywhere or sell them. Choose from over 100 paintings or use your own images.
Placeable Statics - Move Anything
Move, rotate and place furniture and other items wherever you want (from the creator of Buyable Paintings and Pictures). Compatible with Decorator Assistant
More Interactive Items - Grab Moveable Statics
Enables grabbing, throwing, pushing, pulling, taking, buying and selling of 87 pre-exisiting moveable static forms including bowls, cups, plates, ewers, bones, logs, pottery, small stone blocks, knives, forks, urn fragments, etc.
Art of the Catch
An immersion mod by Chesko (author of Frostfall) that lets you catch fish with a craftable fishing pole. Includes new animations and more.
Fishing in Skyrim
Adds working fishing nets & fishing poles (set pole then add meat, bugs or fish from inventory as bait). Use different bait to catch different fish. Chance to find lost relics. Adds a fishing pole vendor. Compatible with "Improved Fish" and Driveable Boats!!!
Hunterborn
[SKSE] Changes animal loot into a menu-driven system that lets you pick up, field dress, skin, harvest, and butcher. Skinning animals takes time. Adds hunting knives, new alchemy ingredients/effects, and cooking recipes. Patches available for Realistic Needs and Diseases and Frostfall.
Hunting in Skyrim
Adds a hunter's guild, hunting quests and animal dens, skinning system, trophy crafting, better hunting prices, new skills & perks (optional) & more. Compatible with Real Wildlife.
A Hunters Life - Hunting Overhaul
Adds more value to pelts & tusks. Use salt at tanning rack to treat hide (increases value). Make into fine rugs for more profit.
Tameable Wolves/Foxes
Tame a wild fox by feeding it a rabbit haunch. Tame a wild wolf by feeding it a venison chop. (watch video)
Dice Game in Taverns
Adds an NPC with dice to of each major city. Bet gold to play. Click dice to roll again.
Northern Bathhouses
Adds bathhouses to Markarth, Solitude, Morthal, Whiterun, Dawnstar and Riften
Enhanced Hotpools
Adds chairs around the hotpool edges that your Dragonborn and followers can sit on and relax.
Breezehome Addition - Bathing Area
Adds a bathing area to the player home in Whiterun. Supports followers.
Bury The Dead
[SKSE] Lets you bury your fallen companion. Leaves a permanent tombstone behind for posterity that you can read.
Alternate Actors
[SKSE] ** Caution ** Allows you to assume full control over anyone in the game. Alternate playing as the mage, fighter or thief in your adventure party!
Realistic Needs and Diseases
6 stages of Hunger/Thirst/Fatigue/Inebration. (rate configurable rate). Diseases get progressively worse. Food loot reduced. Food spoilage. Refill water in rivers (boil or risk disease).
iNeed - Food Water and Sleep
Simplifies hunger, thirst and sleep needs and adds lots of configurable options e.g. follower needs, horse needs, decreased food availability and more.
Imps More Complex Needs
Hyper-realistic hunger/thirst/sleep. Basic mode - manage satiation, calories, hydration & sleep. Complex mode adds protein, nutrients, alcohol, caffeine, mental fatigue, physical fatigue & morale. Running burns calories. Food can spoil (optional), food likes/dislikes that affect morale, food eaten at an inn or by a fire has higher appeal, eating/drinking animations (optional), water bottles, adjustable dynamic timescale. Compatible with many recipe mods.
SkyRealism - Feast and Famine
[SKSE] New recipes + more complexity (adds yeast + dough). Foods add buffs. Burn up to 4K ml of H20/day. Gain 900ml/drink. Burn up to 7K calories/day. Gain 100-2K calories/meal. Lack of rest lowers HMS regen rate & speed.
Drink Eat Sleep Bathe
User-adjustable rates and thresholds for hunger, thirst, tiredness and cleanliness. Hunger affects recovery rate of Health and Magicka. Thirst affects recovery rate of stamina and shout recovery. Being tired retards skill improvement, attack dmg and spell effectivness. Cleanliness affects speechcraft.
Bathing in Skyrim
Adds bathing and cleanliness to Skyrim. Not bathing will eventually penalize Speechcraft and disease resistance.
Gromits Cooking Recipes - Food - Drink Overhaul
Eating/drinking provide buffs and/or increase regen rate of H/M/S. 4 Ranks of food. Adds 51 recipes.
Eat and Sleep
[SKSE] Automatically eat/drink from inventory every 6 hours or choose to have a food menu appear when sitting. 15 mins pass when eating. Food spoils at appropriate rates). An option allows for removal of some food in vicinity depending on its location. Adds a waterskin & sleeping blanket. More...
I'm a Customer Dammit
[SKSE] Saves time by letting you order food at taverns just by clicking on food (15 septims deducted). Also lets you eat cooked foods in world without putting it in inventory first. Compatible with Realistic Needs and Diseases, iNeed and Frostfall.
You Hunger
Reduces the amount of food available in game.
Campfire - Complete Camping System
Created by Chesko, author of Frostfall. Use kindling and firewood to build interactive campfires of different sizes (cook, sit by, etc). Build interactive tents, tanning racks, etc. Backpacks dynamically display your bed roll, torch, cooking pot, axe, and water skin. Much more...
Pocket Campsite
Lets you build an elaborate camp, fortress or even a town. Includes every conceivable camp item plus furnture. Build walls and more.
Camping Kit of the Northern Ranger
Create flat terrain tiles. Exact placement options. Can enter tent and setup interior of tent including alchemy table and tanning rack. Can setup traps to catch food. Adds campfire interactions: read, meditate, warm hands, clean weapons, play a lute or flute.
Portable Campsite
Full and Lite version available
Camping Lite
A tent, a fire and a small sitting log that can be installed in a fast efficient way.
Craftable and Placeable Havok-enabled Bedrolls
Adds craftable bedrolls from bear and Sabre Cat pelts. Bedroll will tilt, angle, etc. to match the ground beneath and can be repositioned. Great when a tent doesnt make sense (Keep tent on horse and bedroll on person)
Traps Make Noise - More Dangerous Traps
Choose between 2 versions:
Traps Make Noise.esp - When traps are triggered, nearby enemies will be alerted. Each trap type generates an appropriate degree of "sound".
Traps Make Noise and Are Dangerous.esp - [DG] [DB] Same as above but also increases damage done by traps.
Killing Traps
Increase the dmg of all traps by 3.8x - simple and to the point (works on all traps)
Subliminal Traps
Makes pressure plates and tripwires harder to see
Deployable Traps
Adds variety of traps the player can use: bear, oil, barricade, rocks, caltrops, & more (Works with Sands of Time)
Hunter Traps
Adds craftable bear traps
Diseased - diseases system overhaul
Makes diseases progress realistically from mild to severe symptoms. Progression or recovery depends on health, rest, medicine, potions and blessings. Alchemy skill and books help diagnose which disease. Adds new medicine recipes that cure specific diseases. Compatible with Realistic Needs and Diseases. Click here to add a craftable potion that can cure the incurable Droops Disease.
Disease Descriptions for the Immersive Adventurer
Provides improved descriptions of diseases, plus symptoms plus the mechanical game effects while afflicted. Ex: Bone Break Fever is a mild common disease affecting the victim's strength and coordination. Symptoms include high body temperature and chronic weariness. As a result, your Stamina is reduced by 25 points while affected by the disease.
Chicken Soup of Cure Disease
Cure an illness by eating soup. Resting in bed is optional (roleplay). Adds craftable chicken soup that cures all diseases.
Living Takes Time
[SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod.
Professions
[SKSE] Makes game time pass (player-configurable) when crafting, cooking, enchanting, mining, woodchopping, etc. Solves the problem of leveling too quickly from rapidly crafting 20 potions/daggers and having too much money from selling crafted items. Works best with a basic needs mod.
Timescales modified
Choose from a variety of ESPs to set timescale. Sets a static timescale for all activities.
SkyRealism - Time Scale and Travel Speed
Changes the TimeScale to 6 i.e. 1 second real time = 6 seconds game time. (default is timescale 20 i.e. 1 second real time = 20 seconds game time)
Dynamic TimeScale with Autosave
Adjusts the games TimeScale dynamically based on the players circumstances. Fully configurable. Can also perform an AutoSave at regular intervals or after certain events.
Skyrim Immersive Creatures
[DG] Adds over 2K creature variants (with lore-friendliness options). Adds skeleton resurrection - random chance to come back to life at a random time. Adds new radiant quests, new bosses and more.
Monster Mod
Adds hundreds of new creatures. Spawn at appropriate locations. Added to leveled lists.
Skyrim Monster Mod Lore-Friendlier Replacer
Modifies Skyrim Monster Mod so only lore-friendly monsters are added
Here There Be Monsters
Adds six massive mystical monsters that prowl the Ghost sea. Adds 3 ship captains that can be hired, 3 survivors in the docks, and an expert monster hunter for hire.
Automatic Variants
Applies a variety of textures to the same creature type e.g. all wolves in a pack will have different colors. Numerous AV packages listed on mod's description page.
Truly Undead - Reborn
Lets you configure the chance of resurrection, health bonus, and/or what is required to kill skeletons, vampires, draugr and dragon priests
Syynxs Stubborn Skeletons
** Caution ** Skeletons have more health, do 50% more dmg and have a high chance of getting back up again when killed. (skeleton resurrection is included in Immersive Creatures)
Armored Skeletons and The Walking Dead
Adds several new Skeleton & Undead types wearing iron, steel or leather armor. Stronger than vanilla skeletons. (included in Immersive Creatures)
Beast Skeletons
Adds Orc, Khajit and Argonian skeletons to several locations. Adds a spell to conjure a skeleton reflecting your own race. (included in Immersive Creatures)
JAWS - Deadly Oceans
Adds 8 deadly species of slaughterfish ("jawfish") to northern coast (up to 10X bigger). Adds custom sounds and music (configurable). Read testimonial.
SkyTEST - Harder Creatures
Harder trolls, vampires, giants, skeletons, werewolves, SprigganMatrons, FrostBite Spiders, Attronachs, Dremora, Chaurus Reaper & Dwarven Centurions.
Dangerous Wolves
Wolves do 3X more dmg (15 from 5) and have 2X more Health (24 from 12)
Deadly Dragons
[SKSE] [DG] 50K+ endorsements. Adds new dragons. + lets you customize dragon health, armor, melee damage, breath damage, and event system frequency. Set to vanilla by default.
Dragons Diversified
Works with Deadly Dragons. Replaces the standard dragons with 13 new dragon breeds, each heavily scripted to provide more interesting gameplay.
Enhanced Mighty Dragons
Replaces vanilla dragons with 16 dragons having unique resistances, weaknesses and shouts. Each dragon has their own age, names, stats, tactics and textures. Choose between 8 difficulty levels.
Resilient Dragons
NPCs deal less damage to all Dragons, as well as increasing the Dragon core health and mitigation.
Dragon Combat Overhaul
An overhaul of the dragon's combat AI to create more random and realistic behavior in combat.
SKREEE - Less Frequent Dragons
Reduces # of random dragon spawns (50% or 75% chance spawn is canceled - player choice) Compatible with all deadlier dragon mods. (Ignore reports that this mod is broken. It works just fine - Aug 2015)
Immediate Dragons
No longer need to see the good old Greybeards for dragons to spawn officially. works great with alternate starts and existing characters
Passive dragon encounters
Dragons encountered won't be aggressive to player unless attacked. They'll still attack towns and guards will still attack dragons. (optional file makes them passive to everyone unless attacked)
Dragon Remains
Prevents dragons from becoming a skeleton when they die (you still get the dragon soul)
Bellyaches New Dragon Species
Adds 13 new, non-replacing dragon species into the world.
Dovahkriid - The Dragon Lords
Adds 10 extremely powerful named dragons. Their scales can be used to craft special armor.
Baby Dragons of Skyrim
Adds baby dragons to Skyrim and adds parent, child and sibling relations to the new Dragons.(does not conflict with other dragon mods)
Dragon Nests
Adds dragon nests, young dragons and dragonlings (can't shout or fly). Female dragons more aggressive when near dragonlings.
Burning Skies - Flyable Dragon Races 3
(or try Flying Mod plus Animated Dragon Wings) Adds a shout that lets you transform into a dragon and fly

Thievery Mods

Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket
A modular rebalance (i.e. more challenging) of Sneak, Lockpicking, and Pickpocket skills, settings, enchantments and perks. Sound, light, armor worn, and speed play a greater role in sneak detection. Item weight more important when pickpocketing. Lockpick sweet spot reduced. Gauntlets affect lockpicking. Stronger lockpicks. NPCs search longer if attacked. Crime report radius reduced. More.
Sneak Tools
[SKSE] Adds ability to knockout target (sneak attack w/ empty hands), slit throat (sneak attack w/ dagger) or kill a sleeping NPC. Adds a cowl that can mask your identity, water arrows and rope arrows.
Immersive Detection of NPCs
Improves when NPCs can detect you based on sight and sound. Considers light sources, time of day, interior vs exterior and weather as factors.
Path of Shadows
Realistic stealth - Adjusts detection time. Light, armor and movement matter
Shadow Play - Sneak and Stealth Rebalance Mod
Sneaking much harder, light more important, NPCs look longer, armor more important
Stealth Character Immersion Fix
Adjusts detection time
SkyRealism - Stealth and Sneak Detection Durations
Changes alarm durations - hearing or detecting movement of an enemy = 30 secs (was 10), seeing an enemy = 120 secs (was 10), being attacked by an enemy = 180 secs (was 15), after losing an enemy = 60 secs (was 10)
Improved sneak detection
improves Skyrim's detection while sneaking, triggered by loud noises, changes in light sources and movement.
Binocular Vision For NPCs while Sneaking
Changes Vanillas 190 Degree detection radius to 135 Degrees (see image)
Sneak Tweak
Increases reset time after detection or being attacked. View cone is narrower but enemies detect your more easily in a lighted area. NPCs detect noise better.
Armor Disguises
Wear ALL pieces of a Factions armor to be disguised as a member (i.e. all fur = bandit disguise)
Professional Shiv
Roleplay enhancement - adds an assassin's shiv that does 1 pt of dmg but will kill the target instantly if used successfully while in stealth mode. (Recommend "The Dance of Death - A Killmove Mod")
Shortcuts - Secret Entrances For All Cities Plus Thieves Guild
Adds secret entrances into and out of the major cities
Shenk Thievery Overhaul
** No updates since Mar 2012 ** Adds city stealthways, shop guards, guard dogs, specialty arrows, more loot in buildings + dozens of fixes & other improvements
Simple Pickpocket Rebalance
Doubles weight multiplier for pickpocket difficulty (stealing heavier stuff is harder)
Lock Overhaul
Lets you auto lockpick (at the cost of lockpicks), smash locks or open locks with a spell.
SEU - Skyrim Enhanced Unlocking - ENGLISH
Unlock by weapon, spell, acid or fus ro dah (doors only). Bash works with SkyRe. (This is the updated SKSE version of GBU - Gerauld s Better Unlocking)
Lockpick graduation by Lilyu
Adds markings to lock textures on chests. Provides a visual reference point on where your lockpick broke.
Randomized Lockpicking
Replaces the lockpicking minigame with a random chance based on your lockpicking skill and the lock's level.
Auto Lock Picking
Automatically unlock the doors and chest. Unlocking probability will vary with the difficulty of the lock and the perk.
less touchy lockpicking
Easier - Increases the sweet spot on higher lvl locks without making lower level locks too easy (see image)
Fluffkins Immersive Lock Picking Mod
Harder - all sweet spots are smaller, picks last longer, less difference between lock types,
Harder lockpicking
Much harder - can open novice locks and MAYBE apprentice locks but will need skills to open adept+ locks
More Locked Containers
Higher chance of locked chest, chance of increased loot if locked
Less Lockpicks
Reduces number of lockpicks found in loot
Reneers Crime Overhaul
Modifies how Guards react to player crimes. ** Mod contains several bugs. No longer supported. (source) **
Realistic Crime Radius
Reduces the crime report radius from 4000 (feet possibly?) down to 350
Crime Bounty Decay
Crimes will slowly be forgotten when spending time in other holds. Each night, your bounty will decrease (configurable amount) in every hold as long as you're not actually in the main settlement of that hold at the time.
Longer Jailtime
Increases the maximum jailtime from 7 days to 30, 60 or 100 days
Expanded Jail Cells
Need food and drink while in jail. (Recommend RTR - Realtime Reading)
Life in Prison
Allow you to roleplay your time in prison
Higher Bounties for Crimes
Higher bounties for crimes. Click here to see adjusted bounties. Amt of fine varies by hold (and affects jailtime in Crime & Punishment)
Dont Commit Crimes
Higher bounties for crimes. Click here to see adjusted bounties
Vinis Crime Gold - More Expensive Bounty
Higher bounties for crimes. Click here to see adjusted bounties

Crafting Mods

Complete Crafting Overhaul Remade
A remake of Headbomb's original Complete Crafting Overhaul Adds missing weapon and armor upgrade recipes, fixes crafting recipes (more logical), can only craft armor from own faction, recipe filtering, smelting and mining enhancements and much more. Highly compatible with many mods. Highly customizable through MCM. Support for all DLCs.
Smithing Perks Overhaul - Remade and Updated
A remake of Headbomb's original Smithing Perks Overhaul. Allows all weapons & armor in Skyrim to be improved further based on one perk or another. Requires Weapons and Armor Fixes - Remade
Ars Metallica - Smithing Enhancement
Adds ability to forge arrows, lockpicks, skill advancement for using smelter and tanning rack, melting down armor and clutter, craft guild-appropriate gear and more. (DLC Add-ons available)
Lost Art of the Blacksmith
Adds missing weapon and armor upgrade recipes. Recommended to use with Smithing Perks Overhaul and Weapon and Armor Fixes. Not compatible with Complete Crafting Overhaul. ** Be sure to install Sharlikran's Compatibility Patch, too **
More Craftables
Adds variety of craftable weapon and armor
WARR - Weapon and Armor Recipes Rebalanced
Revises armor and weapon crafting recipes to make them more realistic and challenging (e.g. wood needed to craft shields and weapons with wooden shafts). In general, recipes require more resources in both quantity and variety.
-JK- Crafting Breakdown -Junk Melting Smelting-
A complete recreation of Vals Crafting Meltdown from scratch by jediakyrol. 90% the same.
Vals Crafting Meltdown Alpha - Melting Smelting and Fletchin
** Use Sharlikran's Compatibility Patch instead! (original mod not required)** Adds ability to melt down armor, weapons and misc items back into raw materials, smelt gold/silver rings & amulets, and fletch arrows. Designed to work with Lost Art of the Blacksmith + More Craftables
Melt Down Everything
[SKSE] Gives you the ability to melt down every piece of metallic ammo, armor and weapons, even if they are from mods.
Crafting 300 - Armoury of Tamriel
A weapons and smithing overhaul - Makes weapon material separate from style. Learn materials via perks, learn styles via smithing books. Improve weapons with gem dust. Dragon-Rune Crafting. New Smithing Perk Tree.
Arrowsmith
Lets you craft arrows in bundles of 50. Must have relevant smithing perk. (Click here for Dawnguard version)
JBSchroeds Complete Mundane Overhaul
Adds missing weapon and armor improvement recipes. Realistic reweight of all items. Faction armor requires book, can break down weapons/armor >> scrap >> ingots. Recommended to use with Smithing Perks Overhaul and Weapon and Armor Fixes
Alternative Crafting System - I dont want to be a blacksmith
[SKSE] Request armor and weapons to be made/repaired for you by any blacksmith. The more skillful the blacksmith, the more expensive (customizable). Crafting takes time (customizable). Also consider NPCs can Craft, Followers can craft, Honed Metal -NPC Crafting and Enchanting services- or Made to Order
SkyRealism - Portable Crafting Kits
[SKSE] Adds portable kits that can be crafted for mobile Alchemy, Cooking, Enchanting, Forging, Sharpening, Smelting, Tanning and Tempering
Expanded Jewelry Crafting
Expands the jewelry crafting to include Dwarven, Orcish, Elven, Glass, Ebony, Daedric and Dragonbone jewelery. Use this mod to add to leveled lists.
Tailoring
Adds a tailoring workshop. Create cloths and dyes and craft clothing at a loom.
Map Tomes and Writing Table
Adds a writing table that lets you craft books containing your completed collection of maps and recipes (treasure maps, basic potion recipes, resist potion recipes and poison recipes)
Lorecraft - learning and managing for crafting - CORE
Buy crafting books from merchants to learn crafting recipes. Can only craft what youve learned to craft. Use book to turn off recipes to remove them from crafting list.
Real-Time Smithing
[SKSE] Placing your weapon on a workbench and beating it with a blacksmith hammer (in real-time) improves it temporarily.
Long Lost Smelters of Skyrim
Puts a smelter in the big cities that didn't get one in vanilla, and some of the hamlets, including Riverwood.
Smithing Perks Reworked
Smithing Perks no longer give you the ability to create armors and weapons, only improve them. Find and smelt down a full set of related armor and then you can craft it. (Same for weapons)
Filled Pots
Adds vegetables, meats, soups or stews to the empty pots hanging over fires around Skyrim.
Babettes Feast - Improved Cooking
Adds milk and 11 new food recipes + unique models. 3 versions of food effects. Compatible with Realistic Needs and Diseases. ** Be sure to install Sharlikran's Compatibility Patch, too **
Cooking Expanded
Adds 14 new food recipes. Click here to make compatible with Realistic Needs and Diseases.
Gromits Cooking Recipes - Food - Drink Overhaul
51 cooking recipes - food & drinks affect health, magicka & stamina regen rates (no compatibility mods)
Be a Milk Drinker
Adds milk, apple juice, carrot juice, grape juice, juniper berry juice, snowberry juice and tomato juice as drink options.
Better Bee Hive - Get That Honey and Brew Alcohol
Makes honey and honeycombs less rare and adds new recipes using honey and honeycombs in cooking, drinking, and alchemy.
No Salt for Meat Recipes
Salt is no longer needed to cook meat (because cooking deer at campfire should not require salt). Salt still needed for stews and other recipes.
More Salt Please
Food vendors will now have 3-7 salt for sale instead of 1 (except produce vendors).
Salt Sack
Adds salt sacks next to most cooking areas (about 155 in all)
Alchemy Requires Bottles
An empty bottle is required to craft each potion (solves spamming). Makes time pass when crafting potions (time needed decreases with skill) *Not compatible with Realistic Needs and Diseases.
Learn Alchemy From Recipes
Learn ingredients effects by reading alchemy recipes
Alchemical Apparati
Adds an alembic which can be used to make potions and poisons on the go. (Equip the alembic to prompt the alchemy interface). (alternative: SkyRealism - Portable Crafting Kits)
Phitts Alchemy and Food Overhaul
Rebalances and enhances the alchemy and food crafting systems
Alchemy Overhaul
(Click here for more current version) Realistic chemistry - create realistic chemical compounds from natural ingredients using extractor and diffusor and then combine compounds to create potions and poisons.
GUISE - Vile Concoctions
Extensive optional enhancements to alchemy making it viable to roleplay as an Alchemist character. Adds new perks that enable creating new weapons such as chemical grenades and mines, poisons, arrows, etc. Adds an optional and configurable toxicity/overdose system (using too many potions yields penalties), potion cooldown and much more. Watch video. Included as one part of several other game enhancements (MCM-configurable.
Useful Potions
Effectively fixes potion hoarding and potion spamming - Extends potion duration to 5 minutes. Adds toxicity to potions - Players and NPCs have a potion tolerance of 1 potion per 50 base magicka. Exceeding the tolerance level incurs penalties. Everyone's Health, Magicka and Stamina regenerate much slower (configurable rates). Potions will spoil after 7 days. More...
Immersive Potions
[DG+HF+DB] Potion effects will take 5 seconds instead of being instant. Effects to not stack i.e. the 2nd potion overwrites the 1st (prevents spamming). Recommend with Potions Animated.
Hardcore Restore Potions
Potion effects will take 25 seconds instead of being instant. Recommend with Potions Animated.
Gromits Potions Heal Over Time Mod
Potion effects will take 3 seconds instead of being instant. Adjusts weight of all potions to a range of 0.1 to 0.8 based on size of bottle. Recommend with Potions Animated.
Better Stronger and More Effective - Deadly Poisons
Increases effectiveness of poisons. Poisons last 5 - 15 seconds. Also applies to poisons created with alchemy and the bite and spit of spiders, Spriggans and Chaurus.
Syynxs Improved Poisons - Longer poison duration
Extends duration of poison effects to 3-10 minutes. Applies to NPC poisons, poison ingredients (e.g. eating a deathbell will poison you for a few minutes), dungeon trap poisons, etc.
Improved Recipes
Allows player to learn the properties of ingredients that are listed in recipes upon reading them.
Alchemists Have Ingredients
Insures that Alchemy shops will stock all potion ingredients. Will have the following amounts: Rare 5, Uncommon 10, Common 15 (optional plugins with higher quantities are available)
Alchemy Extended
Allows more rare ingredients to be sold by vendors and found in the world
The Great Book of Alchemy -Now in 4 volumes
4 alchemy reference volumes - healing and restoration, poisons, fortifications, alteration and resistances. No pictures. Can only be obtained by console command
The Big Book of Alchemy v2
Lets you find (rare) or buy 3 books (Miscellaneous, Regenerative, and Damaging) containing all potion recipes as written by an old Bosmer. Immersive and lore-friendly.
Master Alchemy Recipes
Adds a book to Alchemist's shack with a handful of powerful potion recipes
Potions/Poisons Guide
Adds a book to BreezeHome with the recipes for all of the potions and poisons
Useful Books
Add 2 books to merchant lists: "Alchemists Desk Reference" - skyrim ingredients + "The Masks of Power" - describes the locations of the Dragon Priest Masks
The Scribes Lectern
Craft magic books from blank book + scroll (can give to follower to learn)
Scrollcraft
Requires 1 roll of paper & Silverdust (can buy or smelt from silver ore or ingots). Craft scrolls at scroll crafting station (added to 5 major holds). Adds rolls of paper & silverdust to Alchemists, Mages & Trade Caravans
Craftable Scrolls
Requires charcoal + parchment + soul gem. Make charcoal at smelter, make parchment at tanning rack, make scrolls at tanning rack. (Click here for a very similar mod on the Nexus)
Wintermyst - Enchantments of Skyrim
Adds over 100 new enchantments to the game. Adds 1000's of new enchanted items to loot lists and inventories.
Enchanted Arsenal
Create custom visual effects for your enchantments by mixing and matching the animated effects of popular effect mods
Enchantment Effect Replacer
Replaces texture on enchanted weapons (Improves, changes or removes enchantment effect)
EzEs -Artifact Disenchanting-
Lets you disenchant powerful artifacts to learn their affects allowing you to place artifact enchantements on normal weapons.
Enchantment Balance Overhaul
Rebalances enchantment.